Search found 3591 matches
- Wed Oct 13, 2021 8:47 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58564
Re: Lead Haul - Old-school space pirate FPS
<< My original post >> Thanks for the kind words. :awesome: I've been trying to make raycasters since forever after seeing some that were made in LÖVE (including yours ;)) and I always ended up scrapping them either due to poor performance or because I had written a crap-ton of messy code I didn't ...
- Mon Oct 11, 2021 2:36 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58564
Re: Lead Haul - Old-school space pirate FPS
Once again I am impressed and I am seriously thinking about switching over to g3D instead of just using a normal raycaster. I've discovered that in Löve, even with JuaJIT, casting a ray is very costly. Out of the entire frame time, the ray itself ends up using almost half that time and the bigger a ...
- Fri Sep 17, 2021 7:33 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 485599
Re: Groverburger's 3D Engine (g3d) v1.4 Release
I've looked at the code and I still don't know how you pulled this off. But it's amazing. I played all the way through the Hoarder game and it was so hard to believe I was playing a game in Löve.
- Sun Aug 01, 2021 3:42 am
- Forum: Libraries and Tools
- Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
- Replies: 22
- Views: 27947
Re: pathfun: a pure Lua library for 2D pathfinding, with editor
I'm intrigued. How well does it perform when you have multiple entities all calculating paths at once?
- Wed Jul 28, 2021 3:13 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1181448
Re: LÖVE 11.3 released!
I'm just glad to see Löve is not dead. I'm working on something pretty cool and Löve is just so easy to use.
- Tue Jul 27, 2021 6:47 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1181448
Re: LÖVE 11.3 released!
That looks like it's still on 11.3.
- Tue Jul 27, 2021 6:44 pm
- Forum: General
- Topic: Initialise manually a table with 2 or 3 dimensions.
- Replies: 7
- Views: 7232
Re: Initialise manually a table with 2 or 3 dimensions.
If you know how big you're gonna want the table to be you can create an empty one easily first: my_table = {} for x = 1, width_of_table do my_table[x] = {} for y = 1, height_of_table do my_table[x][y] = false -- Or whatever other value you want here. I used a boolean for ease of checking later -- bu...
- Tue Jul 27, 2021 6:31 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1181448
Re: LÖVE 11.3 released!
Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
- Tue Jul 27, 2021 6:28 pm
- Forum: General
- Topic: [Philosophy] Are items just mobs that don't move?
- Replies: 10
- Views: 9852
Re: [Philosophy] Are items just mobs that don't move?
This is how it works in old games like Wolfenstein and DOOM. "Sprites" in those games are just all the same "thing" class with different flags applied. A thing can be flagged as being able to move and attack, or it might have those flags turned off and just ends up being stationa...
- Thu Jul 15, 2021 7:29 pm
- Forum: Games and Creations
- Topic: Grumpy NES emulator
- Replies: 23
- Views: 35370
Re: Grumpy NES emulator
This is kind of amazing TBH. But yeah, the frame rate does seem to fluctuate. But for me it seems to be weird getting games to load. I have to open the .love file so it loads the 2048 game. Then drag the .nes file onto it which gives me the Löve No Game screen. So I quit Löve and relaunch the .love ...