Search found 3591 matches

by Jasoco
Wed Oct 13, 2021 8:47 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 36
Views: 58564

Re: Lead Haul - Old-school space pirate FPS

<< My original post >> Thanks for the kind words. :awesome: I've been trying to make raycasters since forever after seeing some that were made in LÖVE (including yours ;)) and I always ended up scrapping them either due to poor performance or because I had written a crap-ton of messy code I didn't ...
by Jasoco
Mon Oct 11, 2021 2:36 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 36
Views: 58564

Re: Lead Haul - Old-school space pirate FPS

Once again I am impressed and I am seriously thinking about switching over to g3D instead of just using a normal raycaster. I've discovered that in Löve, even with JuaJIT, casting a ray is very costly. Out of the entire frame time, the ray itself ends up using almost half that time and the bigger a ...
by Jasoco
Fri Sep 17, 2021 7:33 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 485599

Re: Groverburger's 3D Engine (g3d) v1.4 Release

I've looked at the code and I still don't know how you pulled this off. But it's amazing. I played all the way through the Hoarder game and it was so hard to believe I was playing a game in Löve.
by Jasoco
Sun Aug 01, 2021 3:42 am
Forum: Libraries and Tools
Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
Replies: 22
Views: 27947

Re: pathfun: a pure Lua library for 2D pathfinding, with editor

I'm intrigued. How well does it perform when you have multiple entities all calculating paths at once?
by Jasoco
Wed Jul 28, 2021 3:13 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 49
Views: 1181448

Re: LÖVE 11.3 released!

I'm just glad to see Löve is not dead. I'm working on something pretty cool and Löve is just so easy to use.
by Jasoco
Tue Jul 27, 2021 6:47 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 49
Views: 1181448

Re: LÖVE 11.3 released!

GVovkiv wrote: Tue Jul 27, 2021 6:44 pm
Jasoco wrote: Tue Jul 27, 2021 6:31 pm Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
https://github.com/love2d/love/tree/12.0-development
That looks like it's still on 11.3.
by Jasoco
Tue Jul 27, 2021 6:44 pm
Forum: General
Topic: Initialise manually a table with 2 or 3 dimensions.
Replies: 7
Views: 7232

Re: Initialise manually a table with 2 or 3 dimensions.

If you know how big you're gonna want the table to be you can create an empty one easily first: my_table = {} for x = 1, width_of_table do my_table[x] = {} for y = 1, height_of_table do my_table[x][y] = false -- Or whatever other value you want here. I used a boolean for ease of checking later -- bu...
by Jasoco
Tue Jul 27, 2021 6:31 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 49
Views: 1181448

Re: LÖVE 11.3 released!

Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
by Jasoco
Tue Jul 27, 2021 6:28 pm
Forum: General
Topic: [Philosophy] Are items just mobs that don't move?
Replies: 10
Views: 9852

Re: [Philosophy] Are items just mobs that don't move?

This is how it works in old games like Wolfenstein and DOOM. "Sprites" in those games are just all the same "thing" class with different flags applied. A thing can be flagged as being able to move and attack, or it might have those flags turned off and just ends up being stationa...
by Jasoco
Thu Jul 15, 2021 7:29 pm
Forum: Games and Creations
Topic: Grumpy NES emulator
Replies: 23
Views: 35370

Re: Grumpy NES emulator

This is kind of amazing TBH. But yeah, the frame rate does seem to fluctuate. But for me it seems to be weird getting games to load. I have to open the .love file so it loads the 2048 game. Then drag the .nes file onto it which gives me the Löve No Game screen. So I quit Löve and relaunch the .love ...