Search found 3591 matches
- Sat Oct 23, 2021 5:51 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 485033
Re: Groverburger's 3D Engine (g3d) v1.4 Release
For sure, g3ds vertex shader gives you access to everything you need. I managed to implement some basic lighting based on this tutorial I saw Groverburger's Flamerunner does lighting too. I have a lot to learn and I'm really excited. I was getting tired of fumbling around with a slow raycaster. As ...
- Sat Oct 23, 2021 4:56 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58524
Re: Lead Haul - Old-school space pirate FPS
I've already played LeadHaul to death. It's the only reason I'm still going with my project and have decided to completely scrap everything I've done to do it right. LeadHaul combined with all of Groverburgers 3D projects have given me the push I need to finally hopefully realize the dream I had sin...
- Sat Oct 23, 2021 3:58 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58524
Re: Lead Haul - Old-school space pirate FPS
I tried PicoCAD but it saves the polygons as quads instead of triangles. So I tried to Google and found a utility that's supposed to let you convert your PCAD files to be triangulated. But it wont launch on my system and macOS complains that it's suspicious. So when it finally opens it's just a blan...
- Sat Oct 23, 2021 3:11 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 485033
Re: Groverburger's 3D Engine (g3d) v1.4 Release
Sure, Keep in mind, I'm still not a shader guy :) First, Define that shader somewhere, I'm sure you don't need help with that part. The model:draw() function in g3d is supposed to be able to take a shader as an argument, But i didn't have much success with that. So i slightly altered the shader def...
- Fri Oct 22, 2021 11:52 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 485033
Re: Groverburger's 3D Engine (g3d) v1.4 Release
There is. Conveniently i was just in the process of figuring this out for my game :) fog.gif Before i continue i want to get across that i'm not a huge shader guy, So there might be many things wrong with this. Maybe someone can check my work here. You need to write a custom shader to achieve this....
- Fri Oct 22, 2021 11:49 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58524
Re: Lead Haul - Old-school space pirate FPS
That was just how it looked when I replaced the older version in your project with the new one released by Groverburger. Now we know the cause and that's not an issue anymore. I was able to use the newer version of the library and modified the wall and floor/ceiling creation code from your version t...
- Fri Oct 22, 2021 6:12 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58524
Re: Lead Haul - Old-school space pirate FPS
I guess it's this commit? https://github.com/groverburger/g3d/commit/4a2d7072b673a46136454ac37f81ca13d7526477 ... In short, if you fix your models to work with Z=up, any math you have to do will be easier and the formulas you can find e.g. on Wikipedia will work out of the box. Yeah I was wondering...
- Thu Oct 21, 2021 3:19 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58524
Re: Lead Haul - Old-school space pirate FPS
So I decided to download g3d itself as well sa this game and placed the current version of the library in my project and set up a workspace to play around. I copied some of your code for generating the level walls and stuff and copied over the door model and tried to get it working. But for some rea...
- Tue Oct 19, 2021 7:43 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 485033
Re: Groverburger's 3D Engine (g3d) v1.4 Release
I'm so excited to start playing around with this! I'm currently working on a 3D raycaster but have really been hitting a wall performance wise. I was doing it the old-fashioned way of casting actual rays and drawing walls a line at a time but performance on just the raycasting part was using a lot o...
- Sun Oct 17, 2021 4:13 am
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58524
Re: Lead Haul - Old-school space pirate FPS
Honestly, 45 fps on a 8 year old Mac book pro doesn't sound that bad. My old gaming laptop from around that time doesn't even boot up anymore and ran most games quite sluggishly in the years leading up to it kicking the bucket. To be honest I would be so curious to get as much data about how it per...