Search found 3591 matches

by Jasoco
Wed Jun 24, 2009 10:47 pm
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 22583

Re: Graphic layers?

A good, full game, would not use a grid based numeratical layout for their maps, everyone does not, and should not use this method. Regardless you could load them when the game loads even if you don't have them precompiled. You should really consider making a basic tilemap editor for yourself if yo...
by Jasoco
Wed Jun 24, 2009 10:39 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 984003

Re: Distributing your games (making a .love file)

Would be nice if eventually each LÖVE app had its own way of creating real executable apps for each OS at the click of a button. Or a menu item in the LÖVE menubar. For Windows it would dump all the stuff into a .EXE file, on OS X it would create an application bundle that contains the runtime and a...
by Jasoco
Tue Jun 23, 2009 7:37 pm
Forum: General
Topic: Unnecessary use of the umlaut
Replies: 27
Views: 18683

Re: Unnecessary use of the umlaut

One of my favorite musical groups is Röyksopp. Sometimes spelled Røyksopp. But more commonly with the ö instead of the ø.

Who are Röyksopp? You may have already heard their stuff.

Especially if you remember the Caveman at the airport, or have ever installed a copy of OS X 10.3.
by Jasoco
Tue Jun 23, 2009 7:27 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1064350

Re: Avatars: OBEY!

Sardtok wrote:
Jasoco wrote:I figured why not? So I made one myself too.
Furry! ><
Micucci!
by Jasoco
Tue Jun 23, 2009 7:21 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 984003

Re: Distributing your games (making a .love file)

You have to open the folder, select all items, right click Archive... then rename the resulting zip. That worked for me. Thanks, I was compressing the folder, not the contents. Oops! Beginners mistake! I just tried that trick of simply adding .love to the end of a folders name and it worked perfect...
by Jasoco
Tue Jun 23, 2009 3:15 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1064350

Re: Avatars: OBEY!

I figured why not? So I made one myself too.
by Jasoco
Tue Jun 23, 2009 3:05 am
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 22583

Re: Graphic layers?

The way I do maps is the way everyone does maps. Files with numbers representing tiles in a grid. My maps would have 5 layout layers plus one object/player layer. My game might end up with hundreds of maps when its done. Keeping all that data in plain ASCII text files would be a lot less space hoggi...
by Jasoco
Mon Jun 22, 2009 10:58 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 984003

Re: Distributing your games (making a .love file)

I just tried that trick of simply adding .love to the end of a folders name and it worked perfectly when I double-clicked it on my Mac.

Which is awesome, because for some reason, OS X's built-in ZIP archive creator creates incompatible files. Not sure why.
by Jasoco
Mon Jun 22, 2009 9:06 pm
Forum: Support and Development
Topic: Not Random Random
Replies: 21
Views: 10489

Re: Not Random Random

On the topic of random number generating, if it helps, QBASIC was the same way. In order to pick a truly random number, you needed to randomize at the start. You'd do this by using "RANDOMIZE TIMER" where timer was the, well, timer of the program. Based on the number of ticks since the com...
by Jasoco
Mon Jun 22, 2009 8:53 pm
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 22583

Re: Graphic layers?

Well, I'd have to do that every time a map is loaded. (When you change screens which would happen thousands of times over the course of the game.) I'll do some playing around for a while and hope that LOVE matures into something awesome. So, are there any limitations to the size of the game you can ...