Search found 3591 matches
- Sat Apr 23, 2022 8:02 pm
- Forum: Support and Development
- Topic: [Solved] Shader question: Getting current pixel x/y color from passed reference image
- Replies: 6
- Views: 2437
Re: Shader question: Getting current pixel x/y color from passed reference image
Unfortunately no they aren't what I need. It refuses to pass the current pixel coordinate as a value and just keeps passing 1.0, 1.0. No matter what I do. Here's some pseudocode. // This is the canvas being passed // The image would be basically some black and white pixels uniform Image DepthMap; ve...
- Sat Apr 23, 2022 4:26 pm
- Forum: Support and Development
- Topic: [Solved] Shader question: Getting current pixel x/y color from passed reference image
- Replies: 6
- Views: 2437
[Solved] Shader question: Getting current pixel x/y color from passed reference image
I know the title is really wonky. I don't know the lingo enough to know how to word it better. I have a really stupid problem I've been trying to figure out for hours now relating to shaders. So I have a DepthMap canvas and my main canvas. I use a shader to draw to the DepthMap canvas stuff in certa...
- Fri Apr 22, 2022 12:26 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 87031
Re: Oysi's 3D Rendering & Physics Engine
Doesn't seem like it's gonna happen now. It's been 8 years. For 3D you can use Groverburger's 3D engine. But for physics, I have no idea unless Oysi decides to come back here soon. They haven't posted since 2014.
- Fri Apr 22, 2022 12:22 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490285
Re: Groverburger's 3D Engine (g3d) v1.5.1 Release
Yeah! That works well enough.
But I have a really stupid problem I've been trying to figure out for hours now relating to shaders.
Edit: I've posted my own thread for this question. A solution was found.
But I have a really stupid problem I've been trying to figure out for hours now relating to shaders.
Edit: I've posted my own thread for this question. A solution was found.
- Wed Apr 06, 2022 3:20 am
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 249607
Re: LÖVE 11.4 - out now!
Another issue I'm having is when going into fullscreen (desktop) on macOS at least, and using the mouse capture feature love.mouse.setRelativeMode() it works, but the mouse isn't "locked" into place. Instead if I move it far enough to the edge of the screen, say the left side where my Dock...
- Tue Apr 05, 2022 10:00 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490285
Re: Groverburger's 3D Engine (g3d) v1.5.1 Release
Yep, the easiest way to achieve this is to change the camera's up vector, and make it point up and slightly to whatever direction you want to tilt. Something like: g3d.camera.up = {some vector here} g3d.camera.updateViewMatrix() Interesting but it seems to rotate the world itself instead of just th...
- Sun Apr 03, 2022 9:34 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490285
Re: Groverburger's 3D Engine (g3d) v1.5.1 Release
Question though: Is there a way to tilt the camera around the third axis? You can spin it around the Z (Turning) axis. Tilt it on the X (Looking up and down) axis. But how if possible, do you tilt it on the Y (Forward) axis? Is this possible officially? Or can it be easily implemented? I guess it wo...
- Wed Mar 23, 2022 4:26 pm
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 249607
Re: LÖVE 11.4 - out now!
The random performance could be a JIT issue. Note that 11.4 is the first version that includes LuaJIT 2.1. Random performance issues like the one you're reporting are common. On top of that, there's the extra memory taken by the JIT traces, and from what you're saying, that could be an issue at pla...
- Thu Mar 17, 2022 2:15 pm
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 249607
Re: LÖVE 11.4 - out now!
I'm having some weird memory weirdness with 11.4 on my 14" M1 MBP. It's hard to explain. First I'll set it up. I've been toying around with g3d, which does take up some memory to hold all the vertexes in the meshes. So yes I'm aware it's pretty much pushing Löve passed what it's supposed to do....
- Mon Mar 07, 2022 3:11 pm
- Forum: Libraries and Tools
- Topic: Love 2D with 3D
- Replies: 11
- Views: 13044
Re: Love 2D with 3D
This thread is so old. I wouldn't recommend trying to use this library now as it probably hasn't been updated.
I would look into Groverburger's 3D engine instead. It is amazing and makes 3D simple.
viewtopic.php?f=5&t=86350
I would look into Groverburger's 3D engine instead. It is amazing and makes 3D simple.
viewtopic.php?f=5&t=86350