Search found 16 matches
- Mon Dec 31, 2018 12:34 pm
- Forum: Games and Creations
- Topic: EXO_encounter 667
- Replies: 1
- Views: 4710
Re: EXO_encounter 667
A very interesting mechanic. I think that with some more polish (especially in the controls department; they get a bit tiresome) this could get really good. I love puzzle + story games. By the way, before I even read your blog posts, ten seconds into the game's intro I thought "damn, this has a...
- Sat Oct 10, 2015 7:27 pm
- Forum: General
- Topic: No Motivation...
- Replies: 29
- Views: 17357
Re: No Motivation...
You shouldn't look for motivation, for it is fleeting like the wind and it will fail you as soon as it goes away. You should look for discipline, for it is reliable and never ending in its fruitfulness like the grossly incandescent light from our glorious sun. Find your own sun and tame it. ULhuewf...
- Sat Oct 10, 2015 7:22 pm
- Forum: General
- Topic: Staying focused is hard.
- Replies: 16
- Views: 9523
Re: Staying focused is hard.
I've recently discovered at my new programming day job that I'm extremely time-efficient and productive when I know someone is depending on me or has high expectations of me. Strangely enough, just by realizing that I've found myself to be more productive when going solo. My advice is to find out th...
- Sat Feb 07, 2015 10:48 pm
- Forum: General
- Topic: Proximity Detection of an Obejct
- Replies: 2
- Views: 2836
Re: Proximity Detection of an Obejct
Here is some reading on the subject in case you want to try to go further. Don't be scared by the terminology, it's very simple concepts.
http://buildnewgames.com/broad-phase-co ... detection/
http://buildnewgames.com/broad-phase-co ... detection/
- Sat Feb 07, 2015 10:46 pm
- Forum: Ports
- Topic: cheap quad core arm device
- Replies: 4
- Views: 8115
Re: cheap quad core arm device
How does this compare to the Pi 2? Looks like it has better CPU for the same price.
- Sat Feb 07, 2015 7:22 pm
- Forum: General
- Topic: tutorial question
- Replies: 4
- Views: 2728
Re: tutorial question
I totally ninja'd you 

- Sat Feb 07, 2015 7:20 pm
- Forum: General
- Topic: tutorial question
- Replies: 4
- Views: 2728
Re: tutorial question
In love.load you are loading your image into the "player" table, which means it no longer has the attributes you defined on the first line.
Edit:
Should be
Edit:
Should be
Code: Select all
player.img = love.graphics.newImage('assets/ship.png')
- Sat Feb 07, 2015 7:18 pm
- Forum: Support and Development
- Topic: Equipment bugs
- Replies: 4
- Views: 3375
Re: Equipment bugs
Is it supposed to render like this?


- Fri Oct 04, 2013 3:31 pm
- Forum: Support and Development
- Topic: [solved!]Frame rate occasional lag
- Replies: 18
- Views: 9927
Re: [solved!]Frame rate occasional lag
The GC will collect a table and all its elements if the table is no longer referenced. I think that's what you mean but you phrased it strangley because the table in your example is not "A", tables are anonymous, A itself is a reference to the table. So you need to nil A itself before the...
- Thu Oct 03, 2013 6:31 pm
- Forum: Support and Development
- Topic: [solved!]Frame rate occasional lag
- Replies: 18
- Views: 9927
Re: [solved!]Frame rate occasional lag
Instead of creating a separate thread I will ask a very related question here. Imagine I have something like this: A = {B, C, D, a, b, c} B, C and D being tables themselves and a, b and c being strings and numbers, all of them only referenced by A. Will the garbage collector correctly get rid of the...