You've set your goal very high if this is your first game project ever. Perhaps you should learn to crawl before you try to run.
Anyway, there's a camera library available... Somewhere... That should be quite helpful.
Search found 909 matches
- Sat Apr 03, 2010 7:45 am
- Forum: Support and Development
- Topic: Question about making a 2D Maple-Story game
- Replies: 6
- Views: 4909
- Fri Apr 02, 2010 7:07 pm
- Forum: Libraries and Tools
- Topic: Just a test engine !
- Replies: 1
- Views: 1750
Re: Just a test engine !
I'm getting an error when I try to run it. Could not set video mode: Couldn't find matching GLX visual boot [string "boot.lua"]:277: Could not set screen mode stack traceback: [string "boot.lua"]:833: in function 'error_printer' [string "boot.lua"]:768: in function <[st...
- Fri Apr 02, 2010 4:50 pm
- Forum: Support and Development
- Topic: Window resolutions
- Replies: 14
- Views: 4709
Re: Window resolutions
The closest 16:10 sizes would be 768x480 (too small?) and 1024x640 (might be too big for netbooks windowed). Seems fine to me. If you want to go bigger, there's always 1024x576, although that's 16:9. Also, when a Löve game goes to fullscreen and the aspect ratio of the game screen and monitor do no...
- Fri Apr 02, 2010 7:23 am
- Forum: Support and Development
- Topic: All About Angles
- Replies: 16
- Views: 6153
Re: All About Angles
Do this and you shall recieve pie (or possibly just pi).zachwlewis wrote:Well... I made this in a few minutes for a friend. Is this something that people would like to see a tutorial series on? If so, I'll make it happen.
- Thu Apr 01, 2010 9:58 pm
- Forum: Support and Development
- Topic: All About Angles
- Replies: 16
- Views: 6153
Re: All About Angles
Sweet! This could be incredibly useful to me.
- Thu Apr 01, 2010 6:39 am
- Forum: Support and Development
- Topic: Window resolutions
- Replies: 14
- Views: 4709
Re: Window resolutions
I generally tend to go with 800x600. It isn't super tiny on big screens, and not super huge on small screens either.
However, for my next project I will probably go with a wide screen resolution, just because it looks awesome.
However, for my next project I will probably go with a wide screen resolution, just because it looks awesome.
- Tue Mar 23, 2010 8:32 pm
- Forum: Support and Development
- Topic: little help?
- Replies: 5
- Views: 3240
Re: little help?
If you're just getting into programming, I wouldn't really recommend that you start with something like that.
Either way, what's the error message you're getting?
Either way, what's the error message you're getting?
- Tue Mar 23, 2010 12:45 pm
- Forum: Games and Creations
- Topic: Oh snap, aliens!
- Replies: 22
- Views: 14920
Re: Oh snap, aliens!
But i think in version < 0.5.0 it worked? I read the solution is it to pad the images before displaying. Sure, the problem isn't a difficult one to fix. It's just that it shouldn't have to be fixed in every single game. If a workaround has to be introduced then it should be implemented at the lowes...
- Mon Mar 22, 2010 10:01 pm
- Forum: General
- Topic: Hey folks! New convert from Torque here...
- Replies: 7
- Views: 5535
Re: Hey folks! New convert from Torque here...
Whoever attempts to do this (I looked into LoveUI for the UI controls, but I was a bit overwhelmed) better be sure to call it P article ED it O r. Not Particle Editor and Resource Visualizer? I was so focused on trying to find a name to fit the acronym PENIS that I completely missed that one. Good ...
- Mon Mar 22, 2010 8:27 pm
- Forum: General
- Topic: Hey folks! New convert from Torque here...
- Replies: 7
- Views: 5535
Re: Hey folks! New convert from Torque here...
Whoever attempts to do this (I looked into LoveUI for the UI controls, but I was a bit overwhelmed) better be sure to call it Particle EDitOr.
I might give it a shot once my fever decides to drop. Right now my brain isn't exactly working at 100%.
I might give it a shot once my fever decides to drop. Right now my brain isn't exactly working at 100%.