Search found 1331 matches

by jjmafiae
Tue May 30, 2017 6:03 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1726
Views: 760526

Re: What's everyone working on? (tigsource inspired)

progress.png (111.27 KiB) Viewed 4690 times
progress2.png (320.37 KiB) Viewed 4690 times
by jjmafiae
Mon May 22, 2017 6:40 am
Forum: General
Topic: Avatars: OBEY!
Replies: 744
Views: 501106

Re: Avatars: OBEY!

murks wrote:
Sat May 06, 2017 9:24 pm
I just made a new one, based on one of the characters of the last game jam. CookieA_obey.png
Obey the Cookie!
It's so cute that I can't eat it!
by jjmafiae
Thu May 18, 2017 3:54 pm
Forum: General
Topic: Fixing your bugs and issues for $5
Replies: 10
Views: 6515

Re: Fixing your bugs and issues for $5

Why this rant against a job search/offer? I would like to see job section in this forum. @Ulydev Good luck! They're just joking about the fact that he didn't really say anything about what kind abilities he has beyond engine and language, they're not really against him. Though a job/work section mi...
by jjmafiae
Wed May 17, 2017 8:46 am
Forum: General
Topic: Free Music / SFX Resource - Over 1900 Tracks
Replies: 294
Views: 181252

Re: Free Music Resource

How much does it cost to commission a soundtrack of about 15 custom songs for a sci-fi dystopian game? I'd prefer having a custom soundtrack for background music, for this game I'm working on, I don't want to commission anything right now but I'm curious to know what it would cost, because I might i...
by jjmafiae
Tue May 16, 2017 10:13 am
Forum: Support and Development
Topic: What program do you use to make graphics?
Replies: 13
Views: 7554

Re: What program do you use to make graphics?

I use Paint.NET with various plugins. PDN is only good for pixel art and editing though, you can't easily create cartoony or high resolution stuff easily, for that you can look into photoshop or the cheaper alternative ArtWeaver.
by jjmafiae
Sat May 13, 2017 9:27 am
Forum: General
Topic: Steam?
Replies: 30
Views: 18592

Re: Steam?

slime wrote:
Fri May 12, 2017 10:15 pm
You don't need to modify LÖVE's source to use Steamworks - you can require() a dll with Lua bindings or use LuaJIT's FFI.
Ah okay wasn't aware of this solution. I might remember wrong, but I think windmill games modified Löve for their game.
by jjmafiae
Fri May 12, 2017 5:19 pm
Forum: General
Topic: Steam?
Replies: 30
Views: 18592

Re: Steam?

It is possible to use steamworks with Löve, but you'd have to modify the engine to support it. Which would require a bit of effort. I know that there is one game with steamworks support that is written in Löve (Luminosity by Windmill Games), but since steamworks requires NDA you can't distribute the...
by jjmafiae
Wed Mar 29, 2017 6:21 pm
Forum: General
Topic: What code editor do you use ?
Replies: 176
Views: 122921

Re: What code editor do you use ?

I use notepad++ currently. Ages ago when I used Linux, I used some text editor called "Kate" which is a bit similar to Notepad++.
by jjmafiae
Thu Mar 03, 2016 7:07 pm
Forum: General
Topic: Cross Compatability between systems?
Replies: 7
Views: 3087

Re: Cross Compatability between systems?

Yes! this is definitely possible in fact if you just use luasocket you shouldn't even have to do any extra effort, I at least didn't have to in my multiplayer project
by jjmafiae
Fri Jan 01, 2016 12:12 am
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 46681

Re: Post-0.10.0 feature wishlist

I know that you guys want to keep love as a basic framework, but i really feel that for love to be the best library for new users, it has to a "batteries included" distribution. As such, I hope that love will have its own default modules for: Tilemap support Scenegraph support Basic UI support Spri...