Search found 15 matches

by Pyromaniac
Sun Dec 16, 2012 11:18 pm
Forum: Support and Development
Topic: Linux alternative to .exe
Replies: 5
Views: 2832

Linux alternative to .exe

I would like to know if there is an alternate to .love on linux. so i don't have to release my sourcecode. Thanks!
by Pyromaniac
Sun Oct 14, 2012 3:07 pm
Forum: Libraries and Tools
Topic: Bacongamejam: I have an idea.
Replies: 16
Views: 6594

Re: Bacongamejam: I have an idea.

So? Is anyone up for developing the game separately from the gamejam?
by Pyromaniac
Sat Oct 13, 2012 6:27 pm
Forum: Libraries and Tools
Topic: Bacongamejam: I have an idea.
Replies: 16
Views: 6594

Re: Bacongamejam: I have an idea.

I think we could make something like you travel to different dreams, and helping them solve problems. EDIT: Well shit, we only have a day left. So unless so super leet programmers work 24/7 then we're fucked. Also, I can also help code. EDIT AGAIN: But we could take our time if we don't make it in t...
by Pyromaniac
Thu Oct 11, 2012 9:41 pm
Forum: Libraries and Tools
Topic: Bacongamejam: I have an idea.
Replies: 16
Views: 6594

Re: Bacongamejam: I have an idea.

ok. so we have GFX. we need sounds and maybe? more coding people.
by Pyromaniac
Wed Oct 10, 2012 10:23 pm
Forum: Libraries and Tools
Topic: Bacongamejam: I have an idea.
Replies: 16
Views: 6594

Re: Bacongamejam: I have an idea.

Yeah, I didn't expect a giant amount of people. We could just have a sign-up for roles. I obviously want to do it. So I'd be in. If you want to join then just reply. It's a first come first serve kind of thing. I think max amount in team should be 5 or 6. probably less but I have a friend who would ...
by Pyromaniac
Wed Oct 10, 2012 8:03 am
Forum: Libraries and Tools
Topic: Bacongamejam: I have an idea.
Replies: 16
Views: 6594

Bacongamejam: I have an idea.

I hope this isn't in the wrong section but I had an idea. the rules state in this bacongamejam teams are allowed. http://bacongamejam.org/jams/bacongamejam-04/ So, I had the craziest idea ever. For us LOVERS to all team up together and obliterate the gamejam. We could either sync it by github or dro...
by Pyromaniac
Sun Sep 23, 2012 3:52 pm
Forum: Support and Development
Topic: Collision Help
Replies: 5
Views: 2951

Re: Collision Help

Sorry for posting this in the wrong section. Attached is the .love file.
by Pyromaniac
Sat Sep 22, 2012 11:59 pm
Forum: Support and Development
Topic: Collision Help
Replies: 5
Views: 2951

Re: Collision Help

I've encountered an error when adding the collision to my code. main.lua:52: attempt to call global 'CheckCollision' (a nil value) This is lines 52 onward. if CheckCollision(char_x, player_y, 25, 25, ex_x, ex_y, 25, 25) then -- Checks if player and the white rectangle are colliding, if that true -> ...
by Pyromaniac
Sat Sep 22, 2012 3:19 am
Forum: Support and Development
Topic: Collision Help
Replies: 5
Views: 2951

Collision Help

Hi "Lovers", I'm Mainly creating a topic for help with my games collison. I've been having trouble with a few collision detection libs but can't figure out how to use BoundingBox.lua. Can someone give me a rundown on what to do with it?
by Pyromaniac
Sun Jul 08, 2012 2:55 pm
Forum: Libraries and Tools
Topic: Help with Error.
Replies: 6
Views: 3127

Re: Help with Error.

I'm trying to make it so my 'Hero' can move around on the ground, the green.