Search found 11 matches

by lejeunerenard
Sun May 03, 2009 11:19 pm
Forum: Support and Development
Topic: Gravity problems
Replies: 8
Views: 4354

Re: Gravity problems

Ive had this problem too in the past and instead of opting to using Camera for scaling I wrote my own scaling methods which you can find here: http://love2d.org/forum/viewtopic.php?f=4&t=666#p6329 . That whole post may be helpful. Also if you are looking to make a physics based platforming game ...
by lejeunerenard
Fri May 01, 2009 6:45 pm
Forum: Libraries and Tools
Topic: Physics based Platform engine
Replies: 2
Views: 3511

Re: Physics based Platform engine

Yeah I plan on making everything much more modular in the future. Right now like I said the setup is very specific because I am working on a game, but I will make it general for an official release. I started working on the level designer last night. What kind of features would be important for a pl...
by lejeunerenard
Thu Apr 30, 2009 10:03 pm
Forum: Libraries and Tools
Topic: Physics based Platform engine
Replies: 2
Views: 3511

Physics based Platform engine

This is the very begging of what I hope to be a full fledge physics based platform engine made with Love. I thought I would just post this up in case it could help anyone who is trying to create something similar. Any help or suggestions are welcomed. For now since this is really just my attempt to ...
by lejeunerenard
Wed Apr 22, 2009 11:53 pm
Forum: Support and Development
Topic: Sensors in the Physics engine
Replies: 2
Views: 3220

Sensors in the Physics engine

What I need is a physics object that contacts other object but doesnt actually effect their motion. For example I want to make a retangle that triggers a collision even with the player and as a result the player will then move slower or stay afloat. I figure this is what sensor is for, but when I tr...
by lejeunerenard
Fri Apr 17, 2009 8:18 pm
Forum: Libraries and Tools
Topic: Greenshell (Game Framework)
Replies: 3
Views: 4808

Re: Greenshell (Game Framework)

Do you have certain ideas for what you want to add? And will it be available only once one is able to make a game with it or will you release it as you work on it?
by lejeunerenard
Fri Apr 17, 2009 7:43 pm
Forum: Support and Development
Topic: Apply Force Relative To Rotation?
Replies: 12
Views: 13785

Re: Apply Force Relative To Rotation?

yeah I didnt run your code but I know for whatever reason the physics engine likes small numbers like less than 10 so what you can do is scale the physics part of your game down and then upscale them for drawing. You can do this via CAMERA which havent gotten to work but thats because Ive been using...
by lejeunerenard
Fri Apr 17, 2009 4:34 pm
Forum: Support and Development
Topic: Apply Force Relative To Rotation?
Replies: 12
Views: 13785

Re: Apply Force Relative To Rotation?

if you are storing the angle, say as theta, and give the amount of force you want to apply as R, then you would get something like this: something:applyForce(R*math.cos(theta),R*math.sin(theta)) I have to warn you though, Impulse and Force have been giving me problems and from what I hear are broken...
by lejeunerenard
Thu Apr 16, 2009 2:39 am
Forum: Support and Development
Topic: Physics are a pain.
Replies: 9
Views: 8100

Integrating Envy with CAMERA

Hey so now Im trying to use CAMERA to scale everything and got most of it too work but Im finding problems with stuff such as text. I was wondering if there is a particularly good way to integrate CAMERA and Envy...
by lejeunerenard
Tue Apr 14, 2009 9:21 pm
Forum: Support and Development
Topic: Physics are a pain.
Replies: 9
Views: 8100

Re: Physics are a pain.

Thank you Alex. I sent you a PM about the patch how exactly to scale. I have also noticed that setVelocity() must be broken too because I tried that approach as well storing the old vertical component and changing only the horizontal component... Xcmd: I did notice that it does continue to fall but ...
by lejeunerenard
Tue Apr 14, 2009 1:12 am
Forum: Support and Development
Topic: Physics are a pain.
Replies: 9
Views: 8100

Re: Physics are a pain.

Ok, I changed your example a little so as to make the controls apply impulse and force constantly while the button is pressed. This is more what it would be like for a platform game for the side to side movement. When I do this one of my problems with the physics engine becomes apparent. As the obje...