Search found 44 matches

by KingRecycle
Tue Jun 11, 2013 7:39 pm
Forum: Support and Development
Topic: Changing pixels in Image Data (Island Generation)
Replies: 4
Views: 821

Re: Changing pixels in Image Data (Island Generation)

Wow, it did work.

I thought I tried that and it didn't work so I moved it back.

Wow...well okay. Thanks a lot.
by KingRecycle
Tue Jun 11, 2013 5:35 pm
Forum: Support and Development
Topic: Changing pixels in Image Data (Island Generation)
Replies: 4
Views: 821

Re: Changing pixels in Image Data (Island Generation)

I tried Canvas but I wasn't sure how to use it either. lol
by KingRecycle
Tue Jun 11, 2013 3:39 pm
Forum: Support and Development
Topic: Changing pixels in Image Data (Island Generation)
Replies: 4
Views: 821

Changing pixels in Image Data (Island Generation)

I'm trying to generate procedural island and instead of drawing a bunch of FPS destroying rects, I am trying to use image data stuff. I've never used this so I'm probably using it incorrectly, or maybe my other code is wrong? I'd appreciate the help in figuring out how to get it to display correctly...
by KingRecycle
Mon Oct 22, 2012 6:09 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 261
Views: 69295

Re: Advanced Tiled Loader - Updated to 0.12.0!

I feel like I saw this but I can't find it.

Is there a way to not draw a specific layer but keep it's properties?
by KingRecycle
Sat Sep 22, 2012 3:20 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 509501

Re: What's everyone working on? (tigsource inspired)

Great. Keep up the good job. I wanted to use string interpolation but all that did was made me confused and I wasn't sure how I would set the position of things and it was overall confusing Well, try my Allen . Or at least, rip the function you need (see line 263 ) function _.substitute(str,value) ...
by KingRecycle
Fri Sep 21, 2012 5:27 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 509501

Re: What's everyone working on? (tigsource inspired)

I'm challenging myself in creating an item generator. Right now I'm creating 'templates' aka functions with a lot of love.graphics.print() functions. I wanted to use string interpolation but all that did was made me confused and I wasn't sure how I would set the position of things and it was overall...
by KingRecycle
Tue Sep 11, 2012 4:25 pm
Forum: Support and Development
Topic: mouserelease and mousepressed not working
Replies: 2
Views: 961

Re: mouserelease and mousepressed not working

I thought I placed it in the main.lua and for some reason I didn't. :|

I shouldn't code when half-asleep.

Thanks for the reply though.
by KingRecycle
Tue Sep 11, 2012 1:43 am
Forum: Support and Development
Topic: mouserelease and mousepressed not working
Replies: 2
Views: 961

mouserelease and mousepressed not working

The functions don't seem to get called when I press my mouse buttons or mouse wheel.

Is this a known issue or something for me just messed up?

Code: Select all

function love.mousereleased(x, y, button)
  print(x..","..y.." : "..button)
end
by KingRecycle
Sun Sep 09, 2012 11:01 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 261
Views: 69295

Re: Advanced Tiled Loader - Updated to 0.11.0!

Ahh nice. Yeah, subtracting mouse position from translation does work.

Now to figure out how to detect if the cursor is within a specific tile.
by KingRecycle
Sat Sep 08, 2012 10:49 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 261
Views: 69295

Re: Advanced Tiled Loader - Updated to 0.11.0!

Why wouldn't it like scale? Scale is supposed to be there, no? Yeah it's not scale. I tried a few things and it either broke it more or didn't do anything. If you do figure out please update me as I'm really curious on what the problem is. ================== So I'm trying to get mouse position with...