Search found 6 matches

by viking
Sun Apr 29, 2012 1:21 pm
Forum: Support and Development
Topic: Side-scrolly-fast stuff?
Replies: 4
Views: 2865

Re: Side-scrolly-fast stuff?

I can spawn up to 30k objects at which point it drops to 30 FPS.
by viking
Tue Apr 24, 2012 8:32 pm
Forum: Libraries and Tools
Topic: Cannon
Replies: 11
Views: 6964

Re: Cannon

Just added a quick restart option so you don't have to quit and start the game every time after you've launched the ball.

Code: Select all

function restart()
	love.load()
end

Code: Select all

function love.keypressed(key, unicode)
	if key == "return" and ball.launched then
		restart()
	end
end
by viking
Tue Apr 24, 2012 7:36 pm
Forum: Support and Development
Topic: Explain DT
Replies: 5
Views: 5102

Re: Explain DT

That's a great explanation timmeh42.
by viking
Mon Apr 23, 2012 5:28 pm
Forum: Games and Creations
Topic: Another Kind of World (Version 1.3)
Replies: 22
Views: 17703

Re: Another Kind of World (LD48)

A guide/explanation on how the game uses and loads the levels will be useful. Rather interesting and well polished game, well done.
by viking
Sun Apr 22, 2012 5:10 pm
Forum: Support and Development
Topic: How to achieve a bounce/squish animation?
Replies: 4
Views: 4012

Re: How to achieve a bounce/squish animation?

Thank you, works well and the explanation makes it that much better, appreciate the effort!
by viking
Sun Apr 22, 2012 10:48 am
Forum: Support and Development
Topic: How to achieve a bounce/squish animation?
Replies: 4
Views: 4012

How to achieve a bounce/squish animation?

How would I achieve the animation like in this example with Love2D? http://dl.dropbox.com/u/38791214/platformer.swf (From Ludumdare Keynote) The animation of the box, I'm struggling to make it animate like it does in that flash game. How would I go about this? Right now the Love2D game is just a squ...