Search found 6 matches
- Sun Apr 29, 2012 1:21 pm
- Forum: Support and Development
- Topic: Side-scrolly-fast stuff?
- Replies: 4
- Views: 2865
Re: Side-scrolly-fast stuff?
I can spawn up to 30k objects at which point it drops to 30 FPS.
- Tue Apr 24, 2012 8:32 pm
- Forum: Libraries and Tools
- Topic: Cannon
- Replies: 11
- Views: 6964
Re: Cannon
Just added a quick restart option so you don't have to quit and start the game every time after you've launched the ball.
Code: Select all
function restart()
love.load()
end
Code: Select all
function love.keypressed(key, unicode)
if key == "return" and ball.launched then
restart()
end
end
- Tue Apr 24, 2012 7:36 pm
- Forum: Support and Development
- Topic: Explain DT
- Replies: 5
- Views: 5102
Re: Explain DT
That's a great explanation timmeh42.
- Mon Apr 23, 2012 5:28 pm
- Forum: Games and Creations
- Topic: Another Kind of World (Version 1.3)
- Replies: 22
- Views: 17703
Re: Another Kind of World (LD48)
A guide/explanation on how the game uses and loads the levels will be useful. Rather interesting and well polished game, well done.
- Sun Apr 22, 2012 5:10 pm
- Forum: Support and Development
- Topic: How to achieve a bounce/squish animation?
- Replies: 4
- Views: 4012
Re: How to achieve a bounce/squish animation?
Thank you, works well and the explanation makes it that much better, appreciate the effort!
- Sun Apr 22, 2012 10:48 am
- Forum: Support and Development
- Topic: How to achieve a bounce/squish animation?
- Replies: 4
- Views: 4012
How to achieve a bounce/squish animation?
How would I achieve the animation like in this example with Love2D? http://dl.dropbox.com/u/38791214/platformer.swf (From Ludumdare Keynote) The animation of the box, I'm struggling to make it animate like it does in that flash game. How would I go about this? Right now the Love2D game is just a squ...