Search found 9 matches
- Thu Oct 15, 2009 4:52 pm
- Forum: Support and Development
- Topic: Debugging with LOVE
- Replies: 8
- Views: 8471
Re: Debugging with LOVE
There are several ways to debugging lua you can: 1) Find an IDE that supports remote debugging with lua. I never really explored this option much, but I think the problem with this is (at least the ones I've seen) requires you to integrate their lib to the lua application or it requires debug data f...
- Thu Oct 15, 2009 6:56 am
- Forum: General
- Topic: What software/methods do you use to edit/run your code?
- Replies: 34
- Views: 24075
Re: What software/methods do you use to edit/run your code?
Three "lovely" things:
1) Eclipse with luaeclipse plugin
2) Decoda for debugging (you have to compile love in windows to acquire the .pdb file for use with its debugging features). Though you can technically use Decoda alone for ide, I like eclipse better for code management.
3) WinRar
1) Eclipse with luaeclipse plugin
2) Decoda for debugging (you have to compile love in windows to acquire the .pdb file for use with its debugging features). Though you can technically use Decoda alone for ide, I like eclipse better for code management.
3) WinRar
- Wed Sep 02, 2009 6:00 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 125638
Re: 0.6.0 Update
Will there be a quick list of API functions coming soon for 0.6.0? That would really be helpful to start fiddling around with this new version. That way we can start posting some bugs for 0.6.0. 

- Sun Jul 26, 2009 1:27 am
- Forum: Support and Development
- Topic: resource sharing
- Replies: 3
- Views: 3070
resource sharing
Hi, I just have a quick question. When one creates an image in love like this: var = love.graphics.newImage( "smiley.png" ) var2 = love.graphics.newImage( "smiley.png" ) Will both variables share the same memory or are both independent from each other? I'm assuming the lower leve...
- Thu Jul 16, 2009 7:57 pm
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 26103
Re: Upcoming features for LOVE 0.6.0
Just a quick question about the upcoming 0.6.0...Are the binary operators going to be added on this iteration? It would be great to have it...it doesn't have to be fancy, but so long as the functionality is offloaded to the core engine, that's all that matters for me. This would help a lot with load...
- Mon Jul 06, 2009 4:23 am
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 26103
Re: Upcoming features for LOVE 0.6.0
In regards to the x/y axis, that was mostly about where the positive directions lie for each one. As far as I remember: x positive goes from left to right, and y positive goes from top to bottom. Other than that, I like the scaling factor, that should satisfy anyone with different preferences for un...
- Fri Jul 03, 2009 12:30 am
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 26103
Re: Upcoming features for LOVE 0.6.0
In regards to the physics changes, how are you dealing with auto scaling? Are all units of measurement pretty much use pixels? Is there also conversion with the x/y axis? If so, will there be an option to use the native unit of measurement and axis? I'm just curious as I've been using unit space for...
- Wed Apr 01, 2009 7:12 pm
- Forum: General
- Topic: Idea - Distorting Sprites
- Replies: 31
- Views: 23131
Re: Idea - Distorting Sprites
I second to this, there's a lot of neat tricks you can do with distorted sprites. I can imagine using it for snes mode 7-esque flat textured terrain, water waves and splashes (with or without physics), jello physics (squishy jello effect), etc. This would be really cool. The function might not be pr...
- Thu Mar 26, 2009 9:09 pm
- Forum: Libraries and Tools
- Topic: TacoShell, sample program
- Replies: 12
- Views: 13671
Re: TacoShell, sample program
comments on code and a documentation would clear things up 
