Search found 8 matches
- Thu Feb 28, 2013 12:55 pm
- Forum: Support and Development
- Topic: Can't get shift+key symbols to work.
- Replies: 2
- Views: 2083
Re: Can't get shift+key symbols to work.
I totally missed the unicode argument to love.keypressed(). Thanks for that!
- Thu Feb 28, 2013 11:51 am
- Forum: Support and Development
- Topic: Can't get shift+key symbols to work.
- Replies: 2
- Views: 2083
Can't get shift+key symbols to work.
Looking in the wiki it seems that '!' is a valid key. But on my UK keyboard you write it with shift+1 but it comes through to love.keypressed() as 1. Also love.keyboard.isDown('!') won't trigger. I could make a table of shifted keys but it's not the same for all countries, e.g. quote and double quot...
- Fri Feb 01, 2013 11:20 am
- Forum: Support and Development
- Topic: Polygon with UVs
- Replies: 4
- Views: 2060
Re: Polygon with UVs
Great news!
Is there an expected time for the next version or should I try and build it from the repository myself?
Is there an expected time for the next version or should I try and build it from the repository myself?
- Fri Feb 01, 2013 10:31 am
- Forum: Support and Development
- Topic: Polygon with UVs
- Replies: 4
- Views: 2060
Polygon with UVs
Is it possible to render a polygon and set the UVs at each vertex?
I've looked through the documentation and couldn't find anything.
I've looked through the documentation and couldn't find anything.
- Tue May 01, 2012 8:38 pm
- Forum: Libraries and Tools
- Topic: Metalines
- Replies: 6
- Views: 6584
Re: Metalines
It just looks nicer really, also having the per-pixel distance data allows for some nice effects like a lapping shoreline on a body of water.
- Tue May 01, 2012 4:58 pm
- Forum: Libraries and Tools
- Topic: Metalines
- Replies: 6
- Views: 6584
Re: Metalines
It's not a trade secret, once I've got the basics of the roguelike working I'll be posting it up here :^) Short answer : in the screenshots above the red is the floor, the white is the walls and the blue is the solid rock the dungeon is carved out of. The thin white lines are what your @ can walk al...
- Tue May 01, 2012 8:12 am
- Forum: Libraries and Tools
- Topic: Metalines
- Replies: 6
- Views: 6584
Re: Metalines
You're welcome. I was surprised by some of the results while testing with this. It works by rendering batches of lines additively to a background canvas (you can change the size of the batches with the left and right arrow keys) but it always seems to be faster with smaller batches even though that ...
- Wed Apr 25, 2012 8:51 am
- Forum: Libraries and Tools
- Topic: Metalines
- Replies: 6
- Views: 6584
Metalines
I've been experimenting with pixeleffect based metalines for a roguelike game I'm working on. The attached love file is a test bed for the metalines. The controls are printed in the top left. It was originally based on the metaballs demo (enormous thanks to the author of that) but there's quite a fe...