Search found 67 matches
- Fri May 22, 2009 7:56 pm
- Forum: Support and Development
- Topic: arrays of enemy waves
- Replies: 4
- Views: 2480
Re: arrays of enemy waves
hope this help someone else working code --ENEMY WAVES--------------------------------------------------------- ---------------------------------------------------------------------- waves = 3 --Total waves currentwave = 1 --Starting wave wavesa = {} --Array containing arrays for each wave --Set wav...
- Fri May 22, 2009 12:37 pm
- Forum: Support and Development
- Topic: arrays of enemy waves
- Replies: 4
- Views: 2480
Re: arrays of enemy waves
im working on it but im not sure i get it yet each enemy in the array also needs to have a variable stored for which particle system it should use waves = {} table.insert(waves, { --the wave itself here enemy, --which has an x and an y value, could be anything, but for the sake of examples another_e...
- Fri May 22, 2009 10:21 am
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19808
Re: WRATH (Zombie Survival)
hmm it says it runs at 300fps on this comp that only has onboard graphics (intel) im getting a couple of crashes normally when picking up an item thats been in play for a while you should change the map to a top down view of a mall and let stair/lifts take you to other maps, the gameplays really gre...
- Fri May 22, 2009 9:50 am
- Forum: Games and Creations
- Topic: inflЁxion - [snake/pacman with particles]
- Replies: 47
- Views: 22881
Re: inflЁxion - [snake/pacman with particles]
thanks, ill look into the arrays in a little
i meant that the 'random' numbers generated on load DO seem to be the same every time (ie the position of those circles), i guess the seeed is (0,gamewidth) and (0,gameheight) right?
was a little too tired last night and didnt read it back
i meant that the 'random' numbers generated on load DO seem to be the same every time (ie the position of those circles), i guess the seeed is (0,gamewidth) and (0,gameheight) right?
was a little too tired last night and didnt read it back
- Thu May 21, 2009 11:03 pm
- Forum: Games and Creations
- Topic: Snakuence - Snake meets Befunge to make math
- Replies: 11
- Views: 11461
Re: Snakuence - Snake meets Befunge to make math
really great game (now i get it ;P)
surprisingly tricky too
surprisingly tricky too
- Thu May 21, 2009 10:25 pm
- Forum: Games and Creations
- Topic: inflЁxion - [snake/pacman with particles]
- Replies: 47
- Views: 22881
Re: inflЁxion - [snake/pacman with particles]
added a few things now background color cycling another enemy type fixed boost to use timer added non collision enemy array as you can see the 3 circles are part of a wave1 array but i cant work out how to cycle through and move each independently, i think they all move according to the bottom right...
- Thu May 21, 2009 9:34 pm
- Forum: Support and Development
- Topic: constricting movement
- Replies: 3
- Views: 2167
Re: constricting movement
the way i constricted the movement (and wrapped it) was to check if the player coordinates were greater than the game size (you use the size of the box) for instance: if player:getX() > box:getWidth then player:setX(0) end that wraps the movement so the player appears on the other side of the screen...
- Thu May 21, 2009 9:04 pm
- Forum: Support and Development
- Topic: arrays of enemy waves
- Replies: 4
- Views: 2480
arrays of enemy waves
im trying hard to think of how to use an array for how many enemy waves there are, and each wave has another array for each enemy entity that spawns when that waves function is called but i cant figure it out
any ideas?
any ideas?
- Thu May 21, 2009 7:45 pm
- Forum: Games and Creations
- Topic: Another early tanks game
- Replies: 14
- Views: 10203
Re: Another early tanks game
looking good so far
bartbes is probably right about why you cant shoot properly, would be great to see more stuff, good luck
bartbes is probably right about why you cant shoot properly, would be great to see more stuff, good luck
- Thu May 21, 2009 7:18 pm
- Forum: Support and Development
- Topic: Audio processing?
- Replies: 17
- Views: 5160
Re: Audio processing?
mmhm thats true, im not talking about encoding and such though, just reading data from current audio such as the level of treble in the background music for instance could enlarge a player entity when it exedes a predetermined value