Search found 67 matches
- Thu Sep 24, 2009 4:37 pm
- Forum: Support and Development
- Topic: Sega Columns Clone - (help checking colors)
- Replies: 15
- Views: 11960
Sega Columns Clone - (help checking colors)
Hey guys Im working on a sega columns clone and its coming on pretty well the method im using has an array for each possible block position ( cubes[x][y] ) which holds a value representing that spaces color ( 0 for empty ) the thing i need help with is thinking of the best way to check for matches i...
- Wed Aug 19, 2009 8:17 pm
- Forum: Support and Development
- Topic: floaty drift vehicle physics
- Replies: 9
- Views: 3060
Re: floaty drift vehicle physics
thanks, it seems to have lost the drifting using the friction value though, how do you implement that?
- Wed Aug 19, 2009 2:27 pm
- Forum: Support and Development
- Topic: floaty drift vehicle physics
- Replies: 9
- Views: 3060
Re: floaty drift vehicle physics
so how do you go about using it then? the angles are messed up
- Wed Aug 19, 2009 2:26 am
- Forum: Support and Development
- Topic: floaty drift vehicle physics
- Replies: 9
- Views: 3060
Re: floaty drift vehicle physics
ive had a go and think it should work but the values arnt numbers :S does anyone have any ideas?
- Tue Aug 18, 2009 9:21 pm
- Forum: Support and Development
- Topic: floaty drift vehicle physics
- Replies: 9
- Views: 3060
Re: floaty drift vehicle physics
but working out angles and the heading using sin etc? i dont know how that works, any ideas?
- Tue Aug 18, 2009 7:35 am
- Forum: Support and Development
- Topic: floaty drift vehicle physics
- Replies: 9
- Views: 3060
floaty drift vehicle physics
hey guys im working on a new demo at the moment but im stuck on how to use the physics to allow a vehicle to drive properly as well as drift around turns, think of something like wipeout for an idea of what i mean are there any really useful links, tutorials or librariess to achieve this? ive had a ...
- Sun Jun 07, 2009 2:21 pm
- Forum: Libraries and Tools
- Topic: Lagoon Arena (working title) - RPG Battle Arena
- Replies: 12
- Views: 6539
Re: Lagoon Arena (working title) - RPG Battle Arena
Nope i dont :S The thing that made me think it would probably be ok was that the game was released in 1996 on the SNES in Japan, it was going to be ported to the US but never was, there hasn't been any sequals or similar projects that they have done or are working on and its now extremely hard to fi...
- Sun Jun 07, 2009 1:54 pm
- Forum: Libraries and Tools
- Topic: Lagoon Arena (working title) - RPG Battle Arena
- Replies: 12
- Views: 6539
Re: Lagoon Arena (working title) - RPG Battle Arena
Yeah 2 seems most likely although what would be the position on using ripped sprites in such a project? I was under the impression that stating "Original Sprites Copyright of Squaresoft" in a non commercial project would be fine to use them I'll be working on coding an early demo some poin...
- Sat Jun 06, 2009 5:25 pm
- Forum: Libraries and Tools
- Topic: Lagoon Arena (working title) - RPG Battle Arena
- Replies: 12
- Views: 6539
Re: Lagoon Arena (working title) - RPG Battle Arena
im not too clued up on licenses, looking briefly at the wikipedia articles didnt give me much information but i guess public domain so the source can be shared, the libraries should be coded as libraries from the start, they can be shared separately and freely distributed
- Sat Jun 06, 2009 3:20 pm
- Forum: Libraries and Tools
- Topic: Lagoon Arena (working title) - RPG Battle Arena
- Replies: 12
- Views: 6539
Re: Lagoon Arena (working title) - RPG Battle Arena
license for what sorry?