Search found 60 matches

by Banoticus
Sun Sep 08, 2013 7:47 am
Forum: General
Topic: LÖVE-Jam 1 [VOTING]
Replies: 105
Views: 34808

Re: LÖVE-Jam 1

Jeeper wrote:
veethree wrote:Might actually enter with the most generic space-shooter just for the fuck of it.
That is pretty much what I am doing lol. Really disappointed "curiosity" did not win :/.
Curiosity would have won if the theme wasn't selected so early. Just look at the votes.
by Banoticus
Tue Aug 20, 2013 5:49 am
Forum: Games and Creations
Topic: Octave
Replies: 17
Views: 9636

Re: Octave

I am also on OSX. If anyone has actually played it, is it any good?
by Banoticus
Mon Jul 01, 2013 10:17 am
Forum: Support and Development
Topic: [Help] Circle Collision detection and reaction
Replies: 4
Views: 4432

Re: [Help] Circle Collision detection and reaction

I ran it and all was working well, balls were colliding fine until something happened and they became warp drives!
by Banoticus
Sun Jun 30, 2013 2:14 pm
Forum: Libraries and Tools
Topic: My 4KB Hypnotic Thing, wanna share yours ?
Replies: 41
Views: 18984

Re: My 4KB Hypnotic Thing, wanna share yours ?

I have been staring at the post for four days now and I am still hypnotised! :o
by Banoticus
Sat Jun 29, 2013 5:40 pm
Forum: Games and Creations
Topic: Milestone for me: Pong!
Replies: 1
Views: 2127

Re: Milestone for me: Pong!

I would like to see your advanced pong. PM me when you make it!
by Banoticus
Sat Jun 29, 2013 5:36 pm
Forum: Games and Creations
Topic: Das Tal - combat-prototype (micro mini mmö :) )
Replies: 4
Views: 10222

Re: Das Tal - combat-prototype (micro mini mmö :) )

This prototype looks very impressive. Especially the textures, they look very professional and the overall graphical aspects of the game are great. All I would change would be the GUI. Do you know why the game digs its own grave when over ten players join? Are you using UDP or TCP or both?
by Banoticus
Wed Oct 24, 2012 4:56 pm
Forum: Libraries and Tools
Topic: comptest - A simulated love computer! RELEASED
Replies: 6
Views: 4754

Re: comptest - A simulated love computer!

When will he post it, I would really like to use it. If the .love isn't working for you ( believe me i know ) just upload the folder as a .zip.
by Banoticus
Tue Oct 23, 2012 5:35 pm
Forum: Games and Creations
Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Replies: 93
Views: 34334

Re: T.A.O.T.R.T.W.G.E.

The collisions are now ready. The code is still not absolutely perfect but the NCPs have physics.

Keep reading and posting on this thread.
by Banoticus
Mon Oct 22, 2012 6:30 pm
Forum: Libraries and Tools
Topic: Compose (Yet another LÖVE project...Will I ever finish one?)
Replies: 22
Views: 8640

Re: Compose (Yet another LÖVE project...Will I ever finish o

AAAAAAAAAAAAA!!

My ear drums!

I like though.
Can you make the squares bigger and you can scroll to see all of them ( like in FL studio ). I think your program would sell more if it were so.

Very nice overall. :awesome:
by Banoticus
Fri Oct 19, 2012 5:42 pm
Forum: Games and Creations
Topic: Adventures of Barnabus! [T.A.O.T.R.T.W.G.E.]
Replies: 93
Views: 34334

Re: T.A.O.T.R.T.W.G.E.

Good work overall. I should mention that in the demo I played (don't know if you updated since then) that the Traders just float in the air and go through items. If you actually use the physics lib (or your own physics engine) then you don't even have to manage some of those things. Yes, that's tru...