Search found 262 matches

by master both
Tue Jul 27, 2021 7:29 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 49
Views: 1045027

Re: LÖVE 11.3 released!

Looks like there are plans for both 11.4 and 12?
https://github.com/love2d/love/blob/12. ... hanges.txt
by master both
Thu Apr 29, 2021 8:40 pm
Forum: General
Topic: Official LÖVE webpage padding issue
Replies: 0
Views: 13144

Official LÖVE webpage padding issue

Hi, I'm writing this post to bring up a small issue the official https://love2d.org webpage has had for some time now. I don't know if the admins are aware of it or if this has been discussed before, I searched for mentions of this in the search bar, but nothing came up. It's a really insignificant ...
by master both
Mon May 18, 2020 2:08 pm
Forum: General
Topic: Love2D to switch
Replies: 10
Views: 15807

Re: Love2D to switch

Hi, there is a pretty active port called LovePotion, you can find it here: https://love2d.org/forums/viewtopic.php?t=84909
by master both
Fri Jan 10, 2020 5:41 pm
Forum: Support and Development
Topic: visualy tracking coordinate areas for sprites [Solutions Provided]
Replies: 4
Views: 3932

Re: visualy tracking coordinate areas for sprites

Hi, welcome to the forums :) The simplest solution for this is to actually draw the outline with a rectangle. function love.load() sprites = {} sprites.player = love.graphics.newImage('sprites/player.png') sprites.bullet = love.graphics.newImage('sprites/bullet.png'); sprites.zombie = love.graphics....
by master both
Mon Dec 23, 2019 11:59 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 877
Views: 481632

Re: Simple Tiled Implementation - STI v1.2.3.0

The way you layed this out makes a lot more sense to me compared to what I've read elsewhere. I understand it now, I just need to know one more detail. To get the tile instance, you first need to get the it's tile from it's position: local layer = map.layers["layer_name"] local tile = lay...
by master both
Mon Dec 23, 2019 8:56 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 877
Views: 481632

Re: Simple Tiled Implementation - STI v1.2.3.0

I had the same problem a while back and this was what I found: To swap a tile in a layer you need the tile instance that you want to swap, and the new tile that you want, so you can call map:swapTile . To get the tile instance, you first need to get the it's tile from it's position: local layer = ma...
by master both
Mon Oct 28, 2019 5:07 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 49
Views: 1045027

Re: LÖVE 11.3 released!

Congratulations! thanks for all the hard work!
by master both
Sat Aug 03, 2019 4:21 pm
Forum: General
Topic: GMTK 2019
Replies: 1
Views: 4438

Re: GMTK 2019

I already did :D https://master-both.itch.io/slalom
Since I didn't have time to participate and the theme was "Only One" I made a game in (roughly) 1 hour
by master both
Sun Jul 14, 2019 6:14 am
Forum: Games and Creations
Topic: Winning solitaire in Love
Replies: 2
Views: 4807

Re: Winning solitaire in Love

I LOVE THIS! Amazing work!
by master both
Mon Mar 04, 2019 9:08 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1750
Views: 1011943

Re: What's everyone working on? (tigsource inspired)

Working on an RPG where you're a dog!
and fighting is a twin-stick shooter!
Image