Search found 9 matches

by Mr.Smith
Sun Nov 23, 2014 12:15 pm
Forum: Games and Creations
Topic: Löve tetris v0.8 (Upd 23-11-2014)
Replies: 16
Views: 5116

Re: Löve tetris v0.8 (Upd 23-11-2014)

Released v0.8. See first post.
by Mr.Smith
Tue Oct 15, 2013 9:20 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 94
Views: 179172

Re: Offline LÖVE documentation for download

How do you filter out other languages in httrack, or just deleted manually?
by Mr.Smith
Thu Sep 12, 2013 9:42 pm
Forum: Games and Creations
Topic: Löve tetris v0.8 (Upd 23-11-2014)
Replies: 16
Views: 5116

Re: Löve tetris

Released new version. Need some feedback. Please configure delays in data.lua in rules table. Post comfortable values here.
by Mr.Smith
Mon Sep 09, 2013 10:20 pm
Forum: Games and Creations
Topic: Löve tetris v0.8 (Upd 23-11-2014)
Replies: 16
Views: 5116

Re: Löve tetris

Implemented 'Random Generator' randomizer.
by Mr.Smith
Mon Sep 09, 2013 5:46 pm
Forum: Games and Creations
Topic: Löve tetris v0.8 (Upd 23-11-2014)
Replies: 16
Views: 5116

Re: Löve tetris

Ranguna259 wrote:Can't you just add the movedown code in love.update() and assign it a different key for speedup ?
I think, it will be to difficult for player. It will be better to make figure move fast after delay when key is hold.
by Mr.Smith
Mon Sep 09, 2013 5:31 pm
Forum: Games and Creations
Topic: Löve tetris v0.8 (Upd 23-11-2014)
Replies: 16
Views: 5116

Re: Löve tetris

Thanks for replies, buddies. The stright lines are way to rare With regards to the random generator, now game uses just random number generator provided by Lua, nothing special -> will be replaced by generator with history to prevent multiple identical figures. For now, it hardcorely encreases diffi...
by Mr.Smith
Mon Sep 09, 2013 3:16 pm
Forum: Games and Creations
Topic: Löve tetris v0.8 (Upd 23-11-2014)
Replies: 16
Views: 5116

Löve tetris v0.8 (Upd 23-11-2014)

Tetris made with Löve2d. Hint: you can edit some options in data.lua Github: love-tetris Download: v0.8 (Latest) Version 0.8: Configurable number of figure previews Scoring system. Difficulty system. You can edit difficulty_modifier in rules table. Version 0.7: Configurable key autorepeat Frame base...
by Mr.Smith
Mon May 07, 2012 7:17 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 380
Views: 155009

Re: Löve Frames - A GUI Library

HI! It's greatest LOVE GUI library i have ever seen :awesome: I think you may add multiline text editor with scrolling, when the text is beyong the box. Maybe adding support of quads for interface images can make gui more flexible. Please, make a list of upcoming features. Thanks! I wish you inspira...
by Mr.Smith
Wed Mar 28, 2012 8:20 am
Forum: Libraries and Tools
Topic: stateful.lua
Replies: 88
Views: 25449

Re: stateful.lua

Hi Kikito! :) I'm trying to make tower defense and i have the following structure of states: App:include('Stateful') |-App:addState('GameState') | |-App:addState('PlayState') | |-App:addState('EditorState') |-App:addState('Menu') |-App:addState('Option') |etc GameState renders the map itself and Pla...