Search found 57 matches
- Sat Feb 21, 2009 10:35 am
- Forum: Support and Development
- Topic: Getting the width/height of an image.
- Replies: 2
- Views: 1587
Getting the width/height of an image.
Are there any ways to get the width or height of an image in LÖVE? Because I'm currently having to do things like: if (isBetween (x, 345, 455) and isBetween (y, 483, 512)) then -- Treat clicking on "Quit" the same as pressing escape. In fact, call the keypressed routine as if escape was pr...
- Sat Feb 21, 2009 10:00 am
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46749
Re: Is LÖVE really necessary?
Hm, there is a stunning lack of general platformer examples in LOVE, though. Quite odd; platformers are usually the first examples/frameworks people make with game engines. And once the game engines in question get popular, you see ten of them pop up a day. SHOULD I BE THE FIRST TO CREATE ONE FOR L...
- Wed Feb 18, 2009 1:19 pm
- Forum: Support and Development
- Topic: setVolume() question
- Replies: 3
- Views: 1936
Re: setVolume() question
From what I understand, not right now. However, future versions will include per-channel pitch and volume control.
- Mon Feb 16, 2009 9:57 pm
- Forum: Libraries and Tools
- Topic: SpriteMaker
- Replies: 7
- Views: 7788
Re: SpriteMaker
It may be a .exe, but this is actually a .NET application. And it works under Mono, too.
- Mon Feb 16, 2009 3:02 pm
- Forum: Support and Development
- Topic: attempt to yield across metamethod/C-call error
- Replies: 7
- Views: 6625
Re: attempt to yield across metamethod/C-call error
Always struck me as odd as to why update/init/load weren't in the love table.
- Mon Feb 16, 2009 1:21 pm
- Forum: Support and Development
- Topic: attempt to yield across metamethod/C-call error
- Replies: 7
- Views: 6625
Re: attempt to yield across metamethod/C-call error
Does this mean it'll then become the coder's responsibility to create/update the main loop?
- Mon Feb 16, 2009 12:25 pm
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46749
Re: Is LÖVE really necessary?
I've been looking around a bit. I like http://www.scirra.com/ Construct. But it has a fair few problems. The must critical for me is the lack of support for non-Windows OSes. Then comes its lacking proper support for OGG files. Then its dependence on DirectX9. Then its broken (albeit only in the cur...
- Mon Feb 16, 2009 11:29 am
- Forum: Support and Development
- Topic: File system strangeness.
- Replies: 9
- Views: 3528
Re: File system strangeness.
One way of doing that could be to provide a "savedirectory" type option in game.conf, e.g. savedirectory = "MegaInvadersDeath Series Shared Stuff" - if the player wanted to add custom stuff to the game, then the game itself should give the means to do this; being able to read the...
Re: ALT+0214
Here I am, been using GNOME/Ubuntu for years and I never knew that one! Thanks, Xcmd.
- Sun Feb 15, 2009 9:33 pm
- Forum: Support and Development
- Topic: File system strangeness.
- Replies: 9
- Views: 3528
Re: File system strangeness.
People who're going to be looking in a directory like $HOME/.love/appname are going to be a little bit more tech-savvy and going to look into a .love file anyway. If they see that the author is Joe Bloggs and the game's name is Death of Invaders, then a directory called "Joe Bloggs - Death of I...