Search found 68 matches

by AaronWizard
Sun Jun 10, 2012 4:40 pm
Forum: General
Topic: System Language Poll
Replies: 27
Views: 11499

Re: System Language Poll

OS: Mac OS X 10.6.8
EXPECTED: English; Canadian or British
CTYPE: C
LANG: NONE
by AaronWizard
Sat Jun 09, 2012 7:56 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 522884

Re: Share a Shader!

Simplex noise terrain generator, based on this project for GLSL noise . There are two things I can't figure out though. One, I want the terrain to wrap horizontally and vertically for a preferably arbitrary pair of dimensions; e.g. the screen width and height. Two, I want to be able stick in a seed ...
by AaronWizard
Fri Jun 08, 2012 1:54 am
Forum: Games and Creations
Topic: Fora Sim
Replies: 4
Views: 3700

Re: Fora Sim

".egg" and ".muffin" domains? That is terrible Aaron! This is not a Sim! It's a domain spam nightmare! I hope ICANN won't reach your sell-out level! :) http://vr-zone.com/articles/google-registers-.google-.docs-.lol-and-other-domains/16122.html Actually, you're both wrong. http:...
by AaronWizard
Thu Jun 07, 2012 5:43 pm
Forum: Games and Creations
Topic: Fora Sim
Replies: 4
Views: 3700

Fora Sim

fora_sim.png
fora_sim.png (58.42 KiB) Viewed 3700 times
A "game" about web browsing. Read sites that are interesting and try to avoid sites that aren't. But there's a twist...

I don't claim that this game is any good.

Löve package
Repository

Suggestion: Play this while listening to The Italian Plumber.
by AaronWizard
Sat Jun 02, 2012 5:10 pm
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 10229

Re: Framerate drops after a few minutes in Mac

Aw man, now I have to debug my sound system again. Did anyone figure out the problem with the zombie game? It seems after reading the thread that all that anyone came up with was a setting to turn the sound off completely. All my sounds are .ogg files, all exported from Audacity. All 16-bit PCM and ...
by AaronWizard
Sat Jun 02, 2012 3:39 am
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 10229

Re: Framerate drops after a few minutes in Mac

On your suggestion, I've attached versions of my game (one .love file, one Mac app) with an FPS meter in the caption. I can confirm that it hovers around 60 FPS during normal gameplay. When it freezes the FPS meter drops to zero, if it manages to update at all.
by AaronWizard
Fri Jun 01, 2012 8:28 pm
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 10229

Re: Framerate drops after a few minutes in Mac

You could consider problems with things like use of canvas, shaders or anything draw in non-conventional way. Heh, this game started with Löve 0.7 so I never got to put in cool things like that. Weird that I seem to be the only one getting this. Could it possibly be some kind of hardware thing? My ...
by AaronWizard
Fri Jun 01, 2012 12:42 am
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 10229

Re: Framerate drops after a few minutes in Mac

I've confirmed that I'm running 64-bit. I've tried running my .love file with both Löve LuaJIT and regular Löve while Activity Monitor is open. On the title screen I get about 3-5% CPU usage and 30 MB memory. During gameplay I get about 40% CPU usage with normal Löve (though no performance loss with...
by AaronWizard
Thu May 31, 2012 8:55 pm
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 10229

Re: Framerate drops after a few minutes in Mac

I tried running the .love file with the JIT version and still got a freeze. The freeze took about 40 seconds to show up in one of my tests.

I think I'm running the 64-bit version of OS X, if that makes a difference.
by AaronWizard
Thu May 31, 2012 6:18 pm
Forum: Support and Development
Topic: Framerate drops after a few minutes in Mac
Replies: 15
Views: 10229

Re: Framerate drops after a few minutes in Mac

I didn't put in an FPS indicator since the drop is pretty obvious. The game basically freezes for me. So you never saw any slowdown with the Mac app version at all? The new versions were actually for fixing and optimizing some stuff in the sound manager (sound_manager.lua). They were partly motivate...