Search found 97 matches

by verilog
Sun Sep 14, 2014 11:02 pm
Forum: Support and Development
Topic: [SOLVED]Remove an object from a table.
Replies: 11
Views: 4713

Re: Remove an object from a table.

I'm aware of table.remove() but I have to remove a specific object that depends on the order in which the player touches the coins. There’s at least one way to accomplish this. The idea is to manage references to tables instead of indices. Indices change every time you modify the entries in a table...
by verilog
Mon Aug 18, 2014 5:04 pm
Forum: Support and Development
Topic: Platforms with different speeds look jerky
Replies: 9
Views: 2790

Re: Platforms with different speeds look jerky

Hi pacman! Something is definitely up. It is hard to pin-point the exact cause, but I've also encountered this issue. Unfortunately I can't remember how (if) I really solved it. However, I have some suggestions for your. Hopefully we'll be able to identify the problem. Increasing the speed of the mo...
by verilog
Tue Jul 29, 2014 10:34 pm
Forum: Support and Development
Topic: Flip/Mirror in AnAL !
Replies: 4
Views: 1620

Re: Flip/Mirror in AnAL !

Hi NowakFul, check out this post where I suggest a way of flipping a sprite with AnAL:

viewtopic.php?f=4&t=9825&p=60239#p60239
by verilog
Thu Jul 10, 2014 3:37 am
Forum: Games and Creations
Topic: Crystal Crash: Now on Google Play!
Replies: 8
Views: 4503

Re: Crystal Crash

This awesome! I love puzzle games like this. I've played a bit and so far I have only a couple of remarks. I had trouble reading the letters on the "Enter your name" screen: https://smilingspider.files.wordpress.com/2014/07/crystal.png The "letter wheel" is a very nice touch. I also found a little b...
by verilog
Tue Jul 01, 2014 8:56 pm
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 144911

Re: blogs.love2d.org - The Official LÖVE Blogs!

^ Yeah, and it's an excellent introduction to löve shaders, thank you for posting it, Omar! Wherever you are.
by verilog
Tue Jun 24, 2014 11:49 pm
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 5198

Re: Rigel

Any time! Thank you for the interest :)
by verilog
Fri Jun 20, 2014 1:33 am
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 5198

Re: Rigel

Hey pacman! Thank you for explanation :) It makes me wonder about two problems. 1. How a map is created/stored? Did you make map editor where you can draw these lines and mess with them? Spot on. The collision maps are stored as tables. The complete level is split into small chunks that are loaded a...
by verilog
Fri Jun 13, 2014 7:04 am
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 5198

Re: Rigel

Like a year or so ? When it's done. Are these maps created with polygons? How movement/collisions works in that case? :death: Looks promising :) Hi pacman! Yeah, the paths on the maps are created as polygons using smaller descriptors I call “ sectors ”. The idea is not very complex. Each sector is ...
by verilog
Thu Jun 12, 2014 6:29 am
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 5198

Re: Rigel

Thanks for the interest! However, the project is still far away from public release—as there's a lot of stuff I'd like to complete first. I'll eventually get there, but I can't commit to any specific time frame. I suppose it will be out... "When it's done™"!
by verilog
Sun Jun 08, 2014 9:02 pm
Forum: Games and Creations
Topic: Rigel
Replies: 23
Views: 5198

Re: Rigel

Interesting, thanks for the heads up, Roland, I'll be sure to check out that site. Again, thanks to all you guys for your comments, I'm glad you're liking the project so far.