Search found 235 matches

by Ellohir
Thu Feb 09, 2012 9:12 am
Forum: Support and Development
Topic: Camera movement.
Replies: 9
Views: 5519

Re: Camera movement.

And changing mouse coordinates to world coordinates. Here is a nice tutorial for cameras here if you want to take a look: http://nova-fusion.com/2011/04/19/cameras-in-love2d-part-1-the-basics/ http://nova-fusion.com/2011/04/22/cameras-in-love2d-part-2-parallax-scrolling/ http://nova-fusion.com/2011/...
by Ellohir
Wed Feb 08, 2012 6:10 pm
Forum: Support and Development
Topic: Efficient Image Drawing
Replies: 10
Views: 4095

Re: Efficient Image Drawing

I have a AMD Athlon 3000 (monocore), 1 GB of ram and a Geforce4 MX (low-cost card from 2004, worse than Geforce3, probably worse than yours). And I've run games with quite a large amount of images, so I'm quite surprised.
by Ellohir
Wed Feb 08, 2012 6:01 pm
Forum: Support and Development
Topic: love.timer.getFPS() isn't working fine (I think)
Replies: 6
Views: 2537

Re: love.timer.getFPS() isn't working fine (I think)

molul wrote:is going between 59 to 61
That's my dream of perfect stability! Is there really a noticeable difference between those two?
by Ellohir
Wed Feb 08, 2012 4:21 pm
Forum: Support and Development
Topic: Efficient Image Drawing
Replies: 10
Views: 4095

Re: Efficient Image Drawing

Could you post a .love file so we can take a look anyway? I'm curious :nyu:
by Ellohir
Tue Feb 07, 2012 2:53 pm
Forum: Support and Development
Topic: Shooting enemies
Replies: 7
Views: 3271

Re: Shooting enemies

Yeah, insert them in a table so you can show some nice explosions before removing them :crazy:
by Ellohir
Mon Feb 06, 2012 10:23 pm
Forum: Libraries and Tools
Topic: Successful random maze generator. EDIT now a simple game.
Replies: 9
Views: 4462

Re: Successful random maze generator.

Looks cool, in just a few seconds I understood what the code was "thinking" to do the maze. Great job, I love this kind of "animation calculation" thingies. Though, at the end of the first run the program freezes and I had to kill it. And didn't got it to work again. Weird. Let's...
by Ellohir
Mon Feb 06, 2012 7:59 pm
Forum: Support and Development
Topic: How to load map from txt file
Replies: 6
Views: 4751

Re: How to load map from txt file

Add a "return {" at the beggining and a "}" at the end. That way you can simply execute the file and get the matrix. If you want to store it as a string I use this magic piece of code that I don't understand from kikito ( https://github.com/kikito/love-tile-tutorial/wiki ): tileT...
by Ellohir
Sat Feb 04, 2012 5:12 pm
Forum: General
Topic: Corona SDK code engine "misused"
Replies: 5
Views: 3650

Re: Corona SDK code engine "misused"

Copying and not changing the background image with the copied company's logo. FAIL.
by Ellohir
Sat Feb 04, 2012 2:29 pm
Forum: Support and Development
Topic: Box-drawing characters/other UTF-8?
Replies: 17
Views: 9563

Re: Box-drawing characters/other UTF-8?

You can easily use "string.sub", taking a substring starting and ending at the first character. For example:

Code: Select all

function love.draw()
    x = string.sub("¥×¤€ìng? likæ th?s", 1, 1)
    love.graphics.print(x, 400, 300)
end
Prints ¥.
by Ellohir
Thu Feb 02, 2012 11:24 pm
Forum: Support and Development
Topic: SICK highscore.set - could not open file. does not exist.
Replies: 10
Views: 2097

Re: SICK highscore.set - could not open file. does not exist

I got the same problem when I tried to use it. I ended up making my own highscore sistem with http://lua-users.org/wiki/SaveTableToFile