Search found 52 matches

by teh8bits
Sat Mar 17, 2012 12:54 am
Forum: Support and Development
Topic: Best way to load and display an art intensive game
Replies: 7
Views: 4071

Re: Best way to load and display an art intensive game

Alright, thanks I'll look into it :)
by teh8bits
Sat Mar 17, 2012 12:20 am
Forum: Support and Development
Topic: Best way to load and display an art intensive game
Replies: 7
Views: 4071

Re: Best way to load and display an art intensive game

Thanks, Robin.

@Slime
Sprite batches? I'm assuming thats like making folders for a sprite set in a certain area and loading those? Or is it a LÖVE thing that I should be googling? ;P
by teh8bits
Fri Mar 16, 2012 11:01 pm
Forum: Support and Development
Topic: Best way to load and display an art intensive game
Replies: 7
Views: 4071

Re: Best way to load and display an art intensive game

So load images while the game is in being played? That seems like it would be slow.
by teh8bits
Fri Mar 16, 2012 10:36 pm
Forum: Support and Development
Topic: Best way to load and display an art intensive game
Replies: 7
Views: 4071

Best way to load and display an art intensive game

I've been throwing around the idea of making a city themed rpg/platformer (similar to Scott Pilgrim vs The World: The Game). I want to have two (three with front/interactive portion of the level) layered parallax scrolling. The game itself would be themed at a pretty low-res, 16-bit-esque, but the a...
by teh8bits
Thu Mar 15, 2012 7:29 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 169
Views: 168163

Re: Gspöt - formerly Yet another stateful GUI

Ohhh you press load map again ^_^
I just played it, the coding impresses me although being honest the game could be better ;P
by teh8bits
Thu Mar 15, 2012 6:31 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 169
Views: 168163

Re: Gspöt - formerly Yet another stateful GUI

I cant seem to figure out how to select a map and start the game ;P
by teh8bits
Wed Mar 14, 2012 11:45 pm
Forum: Support and Development
Topic: recursive shadowcasting FOV in ascii rogue
Replies: 19
Views: 9018

Re: recursive shadowcasting FOV in ascii rogue

You should load maps from a txt file, that would be awesome ;P
by teh8bits
Wed Mar 14, 2012 11:35 pm
Forum: Support and Development
Topic: Help me with some Trigonometrics, plz? :(
Replies: 23
Views: 13261

Re: Help me with some Trigonometrics, plz? :(

Oooh then you want the arc sin of the radius divided by the distance minus... wait nevermind he already said it. Should be good ;P
by teh8bits
Wed Mar 14, 2012 11:22 pm
Forum: Support and Development
Topic: Help me with some Trigonometrics, plz? :(
Replies: 23
Views: 13261

Re: Help me with some Trigonometrics, plz? :(

I guess that is what you need to do then. Good luck :)

Btw it's alt+0214 for a captial Ö :)

EDIT: TechoCat that's not what he meant I think, he wanted points on the farthest two sides in the middle of the circle I believe. (if I said that right xD)