Stupid forum software!
I claims I've been cited in this thread...
Hi other knarf!
Search found 5 matches
- Sun Oct 02, 2011 2:22 pm
- Forum: Support and Development
- Topic: Physics, revolute joints, anchors. How does it works?
- Replies: 15
- Views: 8891
- Sun Oct 02, 2011 2:19 pm
- Forum: Support and Development
- Topic: Fastest way to draw pixel based images, user resizing frame.
- Replies: 6
- Views: 4943
Re: Fastest way to draw pixel based images, user resizing fr
Sure. I'd recommend drawing all that to a framebuffer once when you load the level or something. Note that Love2D doesn't have any built-in way to blur images, so you'll probably need to make blurred versions of your graphics with a graphics editor. Framebuffers sounds like a good Idea, but I'll pr...
- Thu Sep 29, 2011 11:48 am
- Forum: Support and Development
- Topic: Fastest way to draw pixel based images, user resizing frame.
- Replies: 6
- Views: 4943
Re: Fastest way to draw pixel based images, user resizing fr
Just to add some minior value to the Subject, libSDL handles window resizing just fine -- it had problems toggling to/from fullscreen-mode before, but I believe that is very likely to be solved by now (Else, it is just a matter of shutting down the video thingie and start it up again at at different...
- Thu Sep 29, 2011 3:06 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 1065764
Re: Distributing your games (making a .love file)
Hi, I uses this commando to package .love-files. echo My LÖVE precious game! | zip -zr9n .png:.jpeg:.jpg ../${PWD##*/}.love ./* It is supposed to be executed from the ‘build’-directory (Where all files resides as they should, for distribution). It probably works on most *nix systems, including MachO...
- Thu Sep 29, 2011 1:29 am
- Forum: General
- Topic: I LÖVE it (Especially the ümelaut thingie)
- Replies: 2
- Views: 2910
I LÖVE it (Especially the ümelaut thingie)
Hellooo! I'm quite new to LÖVE, And I'd guess Lua too (I've used it before, hosted it inside program and used Lua as more complex INI-files :ehem: ). I re-discoverd the LÖVE site when I decided to make a simple game to encourage the young kids at the school where I live to actually learn programming...