Search found 4 matches

by HazeAI
Wed Oct 12, 2011 7:16 pm
Forum: Libraries and Tools
Topic: Beginnings of a generic bullet library
Replies: 9
Views: 8836

Re: Beginnings of a generic bullet library

Brilliant, thanks Taehl! I'm not accustomed to having to make metatables so that didn't even occur to me, I'll restructure so that the metatable only get's created once.
by HazeAI
Mon Oct 10, 2011 1:05 am
Forum: Libraries and Tools
Topic: Beginnings of a generic bullet library
Replies: 9
Views: 8836

Re: Beginnings of a generic bullet library

Thanks Taehl, I have a question about general structure and if you think there is a way that I could make this more efficient. At load I make a table called bullets that is empty and a table containing functions to update every bullet contained in bullets. Then everytime I create a bullet I create a...
by HazeAI
Mon Sep 19, 2011 4:26 pm
Forum: Libraries and Tools
Topic: Beginnings of a generic bullet library
Replies: 9
Views: 8836

Re: Beginnings of a generic bullet library

Thanks Lexsym! I had wondered about what the functional difference between between love.keypressed() and love.keyboard.isDown(), now it makes sense, I'll definitely switch that out this afternoon. I thought it was weird to have all that extra code just to make it so that I could cycle through shot t...
by HazeAI
Mon Sep 19, 2011 5:22 am
Forum: Libraries and Tools
Topic: Beginnings of a generic bullet library
Replies: 9
Views: 8836

Beginnings of a generic bullet library

Hey Guys, I've been programming in python full time for about a year now and decided about a week ago to get into love game development after seeing mari0. It seemed much more polished and fun than anything I've seen out of PyGame so it made me really interested in checking out love. I decided to st...