Search found 15 matches

by Lexsym
Sun Oct 02, 2011 9:41 pm
Forum: Games and Creations
Topic: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
Replies: 12
Views: 2507

Re: I made something very simple. (Update: Version 2)

You might wanna keep the older versions posted as well, so others can see development? :3

Also, my airplane got stuck on the bottom screen and wouldn't go up. It was still entertaining though. :ultraglee:
by Lexsym
Wed Sep 28, 2011 11:45 pm
Forum: Games and Creations
Topic: Snake.Pi - Yet Another Snake Clone
Replies: 10
Views: 3719

Re: Snake.Pi - Yet Another Snake Clone

I died and then it crashed. :(
by Lexsym
Mon Sep 26, 2011 8:19 pm
Forum: Libraries and Tools
Topic: Super Parametric Equation Rendering Machine!
Replies: 8
Views: 1461

Re: Super Parametric Equation Rendering Machine!

We are just a LÖVELY bunch after all :P
by Lexsym
Mon Sep 19, 2011 7:30 pm
Forum: General
Topic: NekoGear.com (LÖVE T-Shirts, etc)
Replies: 63
Views: 141204

Re: NekoGear.com (LÖVE T-Shirts, etc)

What about Men's Tall T-Shirts and/or Tall Dress Shirts?

Slim is too short for me ._. Unless I'm supposed to get a XXL and make it smaller just so I can have the length.
by Lexsym
Mon Sep 19, 2011 4:42 pm
Forum: Games and Creations
Topic: Lovely Mario Brothers Is Back
Replies: 11
Views: 3722

Re: Lovely Mario Brothers Is Back

I enjoyed this little project very much so, thought it was neat, but one thing that I didn't like was that it's using box2d. Please keep going, I'm learning alot from this specific project actually.

Oh also, it doesn't work with love 0.8.* as "require" doesn't use ".lua" anymore.
by Lexsym
Mon Sep 19, 2011 4:37 pm
Forum: Libraries and Tools
Topic: Beginnings of a generic bullet library
Replies: 9
Views: 3648

Re: Beginnings of a generic bullet library

You're welcome, glad my input was useful :ultraglee: Personally, I use love.keypressed() and love.keyreleased() for everything, even moving players. I do something like this: function love.keypressed(k, u) if k == "w" then player.isuppressed = true elseif k == "s" then player.isdownpressed = true en...
by Lexsym
Mon Sep 19, 2011 4:00 pm
Forum: Libraries and Tools
Topic: Beginnings of a generic bullet library
Replies: 9
Views: 3648

Re: Beginnings of a generic bullet library

I love the "explodey" bullets =p.

Also, in your player.lua file, why not just use love.keypressed() for detecting if the tab key was pressed or not?

Incoming Bullet Hell Shooter!
by Lexsym
Sun Sep 18, 2011 3:07 pm
Forum: Games and Creations
Topic: Simple Editable Shooter
Replies: 9
Views: 4802

Re: Simple Editable Shooter

This scares me ._. !!
by Lexsym
Fri Sep 16, 2011 6:43 pm
Forum: Support and Development
Topic: [Question] Commerical Development?
Replies: 4
Views: 889

[Question] Commerical Development?

Hi there, I was just curious to know if anyone here knew how I would go about doing Commercial Development with the LOVE2D engine? Say I had my game created with the LOVE2D engine and it could be easily distributed into a .love file or compiled into a .exe using the "copy /b" command in command prom...