Spine have an official runtime for love
http://esotericsoftware.com/spine-runtimes
Search found 139 matches
- Fri Feb 23, 2018 8:54 am
- Forum: General
- Topic: Spriter support or other skeletal animation software?
- Replies: 10
- Views: 9575
- Sun Dec 25, 2016 10:33 pm
- Forum: Support and Development
- Topic: [SOLVED] Jumper exception thrown not expected
- Replies: 8
- Views: 6304
Re: Jumper exception thrown not expected
math.floor or ceil the input coordinates will fix the problem
outputs the integer (12,12) value of startX, startY instead of the real value (12.5, 12.5 or something like that)
Code: Select all
assert(startNode, ('Invalid location [%d, %d]'):format(startX, startY))
- Sun Oct 23, 2016 10:12 am
- Forum: General
- Topic: Types of animation Love can run?
- Replies: 6
- Views: 5152
Re: Types of animation Love can run?
Check out spine. It's a bit expensive but what you can do with it is amazing.
http://esotericsoftware.com/
https://github.com/EsotericSoftware/spi ... spine-love
http://esotericsoftware.com/
https://github.com/EsotericSoftware/spi ... spine-love
- Wed Sep 07, 2016 9:29 am
- Forum: Support and Development
- Topic: Break an if statement
- Replies: 7
- Views: 6481
Re: Break an if statement
return?
- Mon Sep 05, 2016 8:50 pm
- Forum: Support and Development
- Topic: Can't compare the same value in two different tables.
- Replies: 11
- Views: 10121
Re: Can't compare the same value in two different tables.
This is the tables you seek to compare. I hope this helps function love.update(dt) blocks.update() createSelectedTable() --if answer[3] == complexRadicalsI[43][3] then if answer[3] == complexRadicalsI[43][1] then pruebaEstado="works" end end function love.draw() blocks.draw() love.graphics...
- Fri Dec 04, 2015 10:52 am
- Forum: Support and Development
- Topic: Negative color
- Replies: 4
- Views: 5842
Re: Negative color
Like this
Code: Select all
r, g, b, a = love.graphics.getBackgroundColor( )
love.graphics.setColor( 255-r, 255-g, 255-b)
- Sat Oct 17, 2015 10:46 pm
- Forum: Support and Development
- Topic: Loading Tiled Lua Maps
- Replies: 2
- Views: 3386
Re: Loading Tiled Lua Maps
hump.gamestate uses init() instead of load()
- Sun Jul 12, 2015 10:28 am
- Forum: Support and Development
- Topic: Hardon Collider:high velocity colliders going through walls
- Replies: 6
- Views: 4395
Re: Hardon Collider:high velocity colliders going through wa
Yo!
Your box is made out of 4 harddon collision rektangels. Increase the width (or hight) of them would fix the problem
Your box is made out of 4 harddon collision rektangels. Increase the width (or hight) of them would fix the problem
- Mon Jun 01, 2015 10:37 pm
- Forum: Support and Development
- Topic: Resolving collisions with HardonCollider
- Replies: 11
- Views: 9007
Re: Resolving collisions with HardonCollider
Sorry for the short answer (its late)
Try this
Try this
Code: Select all
shape_b:move(-mtv_x, -mtv_y)
- Fri May 08, 2015 10:32 pm
- Forum: Support and Development
- Topic: Addon/Mod Loader Help
- Replies: 8
- Views: 6266
Re: Addon/Mod Loader Help
Maybe mount could of use?
https://love2d.org/wiki/love.filesystem.mount
https://love2d.org/wiki/love.filesystem.mount