Search found 1558 matches

by Roland_Yonaba
Thu Jul 14, 2011 1:25 pm
Forum: General
Topic: Deal with combos ...
Replies: 5
Views: 1761

Deal with combos ...

I was wondering... Assuming one wants to make a 2d fighting game... where some fighters can make special moves when players hits a specific sequence of keys... How would you manage that ? For instance : Hitting consecutively up-up-down-down : Fighter makes an extra jump! Hitting consecutively up-lef...
by Roland_Yonaba
Wed Jul 06, 2011 9:38 am
Forum: Games and Creations
Topic: Simon
Replies: 61
Views: 14385

Re: Simon

It looks awesome. Do like the graphic style.
by Roland_Yonaba
Tue Jul 05, 2011 4:03 pm
Forum: Libraries and Tools
Topic: 2d Physics Engine
Replies: 3
Views: 2667

Re: 2d Physics Engine

Hi, I've brought some updates to this. I'm still at the step of particle physics, but this is growing more and more. I have added force generators. The fact is in the previous build of my particles engine, all entities were able to move following a "realistic" trajectory, but they couldn't...
by Roland_Yonaba
Fri Jul 01, 2011 1:07 pm
Forum: Libraries and Tools
Topic: 2d Physics Engine
Replies: 3
Views: 2667

Re: 2d Physics Engine

Thanks, Well, I thought implenting a vector class would nicely illustrate what I was doing. No I do not have collisions implemented yet, but it is coming. i'm just reading my guidebook to get the concepts and after that I make implementations. Writing integrations methods for particle movements was ...
by Roland_Yonaba
Fri Jul 01, 2011 11:16 am
Forum: Libraries and Tools
Topic: 2d Physics Engine
Replies: 3
Views: 2667

2d Physics Engine

Hi All, For the past two days, I've been working on a 2D Physics Engine. For long, I have been impressed by Physics Engines in general, and what might be achieved using them properly. I got the awful book Game Physics Engine Development , written by Ian Millington, and I started reading it, while co...
by Roland_Yonaba
Wed Jun 29, 2011 6:12 pm
Forum: General
Topic: LOVE Backdoor?
Replies: 20
Views: 7394

Re: LOVE Backdoor?

I did. Using MS Essentials.
This release is clean : Löve 0.7.2 Zipped
Should be a false positive.
What's the backdoor's name ?
by Roland_Yonaba
Wed Jun 29, 2011 11:28 am
Forum: Libraries and Tools
Topic: middleclass & extras: middleclass 3.0 is out!
Replies: 243
Views: 79968

Re: middleclass & middleclass-extras: OOP for LUA

A very long Post, but a nice abstract on how OOP works. I used to design my game objects using tables and functions when I started Learning Lua...Metatables and thus Pseudo-OOP in Lua was quite frightening to me... Then, while I as working on a RTS Game for PSP, I jumped into it... These abstracts h...
by Roland_Yonaba
Wed Jun 29, 2011 7:55 am
Forum: Support and Development
Topic: [solved] Writing/Removing files
Replies: 7
Views: 2079

Re: Writing/Removing files

Hi all, Well I tried yesterday at home some desperate things, and it end up working. Extremely well, actually. All I had to do was adding this into the "main.lua" function love.load() love.filesystem.setIdentity("Foo/") if not love.filesystem.exists("Profiles") then lov...
by Roland_Yonaba
Tue Jun 28, 2011 6:41 pm
Forum: Support and Development
Topic: [solved] Writing/Removing files
Replies: 7
Views: 2079

[solved] Writing/Removing files

I'm having troubles with love.filesystem usage. I looked on the wiki, I tried many things, but they don't work as fine as I want them to... Here is what I am aiming to... All my project files are stored in a folder named 'Foo', for instance. Foo folder contains main.lua, conf.lua, and other subfolde...