Search found 21 matches

by Elena5
Fri Mar 15, 2013 11:56 pm
Forum: LÖVE-Android
Topic: porting love to raspberry pi
Replies: 12
Views: 20783

Re: porting love to raspberry pi

The GCW Zero can benefit of such port.

http://www.gcw-zero.com/
by Elena5
Wed Oct 17, 2012 8:40 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 134935

Re: Snayke - Out now! Version 1.1, soundtrack available

Nice then ! I haven't tried it very thoroughly... My mistake.
by Elena5
Wed Oct 17, 2012 6:16 pm
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 134935

Re: Snayke - Out now! Version 1.1, soundtrack available

Very nice game but two things annoy me. I like to play a game with a pad, but for snayke only the menu is supported, not the main battle. Moreover, by looking at the code, the shaders you are using are very easy to reproduce for the CPU. Since my graphic card does not support shaders (intel chipset)...
by Elena5
Sat Sep 22, 2012 12:33 pm
Forum: Games and Creations
Topic: HumanTECH (Ludum Dare 24 entry)
Replies: 7
Views: 8663

Re: HumanTECH (Ludum Dare 24 entry)

This is looking very good, but I cannot launch your .love. $ love humantech.love Error: leaf/utils.lua:47: bad argument #1 to 'pairs' (table expected, got string) stack traceback: [C]: in function 'pairs' leaf/utils.lua:47: in function 'extend' enemy.lua:9: in function 'init' player.lua:11: in funct...
by Elena5
Thu Jul 26, 2012 8:37 am
Forum: Libraries and Tools
Topic: Moses And Allen, Lua Tools for Tables and Strings
Replies: 3
Views: 4561

Re: Moses And Alles, Lua Tools for Tables and Strings

Great job ! Just one thing. In this file : https://github.com/Yonaba/Allen/blob/master/Allen_StringOp_Tests.lua you are saying that '+' is commutative. But I don't think this is the case of your implementation, right? Unless "hello " + "world" == "world" + "hello &...
by Elena5
Wed Jul 11, 2012 10:40 am
Forum: LÖVE-Android
Topic: OUYA
Replies: 58
Views: 48708

Re: OUYA

I totally agree with you coffee. Moreover, at least for me, it's not an "open" console since android "forces" us to use java. Of course there is the android NDK but it's rather annoying to use. An OS like Angstrom Linux, or something else would have been much more accurate for an...
by Elena5
Fri Jun 08, 2012 10:05 am
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 54733

Re: A message system

@Robin: Are you eager to add the same specificities as in litearc's message system, that is to say, letter by letter messages, handle inputs and thus a stack based message system, long message splitting into multiple boxes, maybe menu choice, and most importantly a demo? I think these kind of things...
by Elena5
Wed Jun 06, 2012 9:13 am
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 54733

Re: A message system

Really all I want from a system is the ability to display text with different colors in certain spots like you do now. I agree with this. I also only want to specify where the text is appearing (x,y), the width of the text, the number of lines of the text, the format of the text and that should do ...
by Elena5
Tue Jun 05, 2012 5:51 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156634

Re: LÖVE 0.8.0 Released

What are your current/future plans on Löve?
by Elena5
Tue Jun 05, 2012 1:27 pm
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 54733

Re: A message system

I second what coffee said. There is absolutely no need of canvas for such small script. Great job by the way. I was working on something similar but with less functionalities. Hope you will clean everything soon (should be straightforward) ! By cleaning, I mean gather everything in one file, and usi...