Search found 8 matches

by JamesGecko
Sun Oct 08, 2023 6:41 pm
Forum: General
Topic: Offline LÖVE2D Documentation for 11.x
Replies: 5
Views: 16322

Re: Offline LÖVE2D Documentation for 11.x

So, this is broken. None of the links to docs for individual functions work. The git repo is filled with .tmp files for the missing pages; probably something went wrong during the scraping process.
by JamesGecko
Mon Jun 22, 2009 7:13 am
Forum: Support and Development
Topic: A poll about digital trusting
Replies: 14
Views: 8079

Re: A poll about digital trusting

Honestly, I'd be hugely surprised if there are more than three end users who care about this. Everyone else is just going to click "approve everything!" because some games break if you don't. Training users to always approve useless security dialogs is bad, because once they get into the h...
by JamesGecko
Mon Jun 22, 2009 6:55 am
Forum: Support and Development
Topic: Fonts have borders?
Replies: 7
Views: 6330

Re: Fonts have borders?

That card is an updated version of what looks like a ten year old card? It's probably just running off a software implementation of OpenGL. That's what Windows does if the graphics card doesn't have support. Expect performance ranging from mediocre to horrible, depending on how complicated your game...
by JamesGecko
Sun Mar 22, 2009 6:40 am
Forum: Support and Development
Topic: Löve window movment much slower on linux than on windows?
Replies: 17
Views: 20121

Re: Löve window movment much slower on linux than on windows?

This is mainly an issue with composite on Linux in general. Most Linux gamers know to disable Compiz or Strange Things And/Or Reduced Performance Will Happen. Supposedly a solution is on the way with DRI2, which will make the composite manager aware of other OpenGL applications. Until then, just lea...
by JamesGecko
Mon Feb 16, 2009 2:49 am
Forum: Support and Development
Topic: Easy way to make fancy glowing vector lines?
Replies: 10
Views: 10328

Re: Easy way to make fancy glowing vector lines?

Ah, excellent. Thanks for your help. :-)
by JamesGecko
Sun Feb 15, 2009 10:48 pm
Forum: Support and Development
Topic: Easy way to make fancy glowing vector lines?
Replies: 10
Views: 10328

Re: Easy way to make fancy glowing vector lines?

I was going for an effect sort of like this or this . There seems to be very little difference between the love.blend_additive and love.blend_normal modes on my Intel graphics card. It looks like it just makes lines a little smoother. Maybe I'm not using it properly? The glowing particles demo looke...
by JamesGecko
Sun Feb 15, 2009 7:48 pm
Forum: Support and Development
Topic: Easy way to make fancy glowing vector lines?
Replies: 10
Views: 10328

Easy way to make fancy glowing vector lines?

I'm messing around with the basics of a vector game, sort of like Asteroids, Bitfighter, or Geometry Wars. For optimum coolness factor, I'm trying to figure out a convenient way to make the lines sort of shimmer or glow, like they did on those old arcade screens. Kenta Cho uses the effect a lot in h...
by JamesGecko
Sat Jan 31, 2009 7:37 pm
Forum: Games and Creations
Topic: WRATH (Zombie Survival)
Replies: 38
Views: 19445

Re: WRATH (Zombie Survival)

This game runs at 9 FPS on my Core 2 Duo laptop with an Intel Integrated X3100. It's not a very powerful graphics card, but it can normally run much more complicated games than this just fine (Yay 3D RTS). Am I just seeing slowdown because of the limitations of LOVE? Edit: Never mind. I've been usin...