Search found 36 matches

by Evil Telephone
Wed Sep 16, 2009 8:43 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147324

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

A few bugs for your consideration: 1. The lower the framerate, the farther the boomerang travels. If I spawn lots and lots of gems to really slow the game down, I can launch the boomerang all the way off the screen. It appears the boomerang function uses time instead of distance? 2. If you quit back...
by Evil Telephone
Tue Sep 15, 2009 6:17 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 24282

Re: Box-Head Adventures - A physics based platform game

As others have mentioned, there needs to be a way to know where the exit is.

Also, why does jumping negate horizontal momentum? Very irritating.

It's a cool idea for a game, just needs some polishing.
by Evil Telephone
Mon Sep 14, 2009 6:51 pm
Forum: Games and Creations
Topic: LoveQuest Chapter I ! Release ^^
Replies: 6
Views: 5134

Re: LoveQuest Chapter I ! Release ^^

It froze up after I put the memory in the inventory.
by Evil Telephone
Fri Sep 11, 2009 1:29 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147324

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

I'm running Vista 64-bit. 'D' causes a Windows-level crash, not the LOVE blue screen. Faulting application love.exe, version 0.0.0.0, time stamp 0x48d51ea5, faulting module MSVCR80.dll, version 8.0.50727.4053, time stamp 0x4a594c79, exception code 0xc000000d, fault offset 0x00018b15, process id 0x10...
by Evil Telephone
Thu Sep 10, 2009 2:54 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147324

Re: My Zelda style adventure engine (DEMO NOW AVAILABLE)

Wow, this is great! Very solid for such an early build. Runs real smooth.

Pressing 'D' crashes the game for me though. I wonder why that is.
by Evil Telephone
Tue Sep 01, 2009 1:38 pm
Forum: Games and Creations
Topic: My LD - 15 entry
Replies: 10
Views: 7730

Re: My LD - 15 entry

Awesome idea for a game. Very original. I love it.

I think the player should be required to get all the yellow things in order to move to the next area.
by Evil Telephone
Mon Aug 10, 2009 2:40 pm
Forum: Games and Creations
Topic: Little platform-puzzle Game !
Replies: 11
Views: 9207

Re: Little platform-puzzle Game !

I can't play the game.

- The 'piece' doesn't line up with my mouse cursor, it's way off to the right.
- I can't place pieces??
- When I try to place pieces by clicking a lot, the game crashes.
- I can't select other pieces.
by Evil Telephone
Wed Aug 05, 2009 1:21 pm
Forum: Games and Creations
Topic: Celestial Nebula [Shoot 'em up]
Replies: 12
Views: 11841

Re: Unnamed little project...[Shoot 'em up]

This is a lot of fun. Around level 250 the game gets a bit insane.
by Evil Telephone
Tue Jul 21, 2009 2:52 pm
Forum: Games and Creations
Topic: GrandTheftLöve
Replies: 43
Views: 32208

Re: GrandTheftLöve

Average about 80 FPS

Core 2 Duo 3.0 GHz
8.0 GB RAM
Nvidia Quadro FX 570

I did notice that when a building is above your character on the screen, sometimes the left-side wall of the building would be wrong/missing. I've attached a screenshot to better explain the problem.
by Evil Telephone
Fri Jul 17, 2009 1:42 pm
Forum: Games and Creations
Topic: Jump 'n Run Test
Replies: 7
Views: 7988

Re: Jump 'n Run Test

Go to the bottom of the level and then hold DOWN for a fun little crash/bug.