Search found 100 matches
- Thu Jun 03, 2010 6:19 pm
- Forum: Support and Development
- Topic: clipping masks?
- Replies: 10
- Views: 3185
Re: clipping masks?
i'll add it to the feature tracker when its back up, just thought i'd see what everyone thinks
- Thu Jun 03, 2010 6:17 pm
- Forum: Support and Development
- Topic: clipping masks?
- Replies: 10
- Views: 3185
Re: clipping masks?
maybe even love.graphics.setMask(image, x, y, rotation blah blah) and love.graphics.setClippingMask(image, etc) followed by love.graphics.popMask/ClippingMask.
stuff like this is what i'd personally find useful, more creative options = more possibility.x
stuff like this is what i'd personally find useful, more creative options = more possibility.x
- Thu Jun 03, 2010 5:22 pm
- Forum: Support and Development
- Topic: clipping masks?
- Replies: 10
- Views: 3185
Re: clipping masks?
totally agree with more ways. i just kinda posted where a good place to start would be. would be amazing to have masks in luurrrvee
- Thu Jun 03, 2010 4:50 pm
- Forum: Support and Development
- Topic: clipping masks?
- Replies: 10
- Views: 3185
clipping masks?
nother idea: clipping masks.
love.display.clippingMaskPush()
drawfirst
draw
draw
draw
love.display.clippingMaskPop()
so, all the stuff between the calls is clipped to the first call's alpha channel.
thoughts?
love.display.clippingMaskPush()
drawfirst
draw
draw
draw
love.display.clippingMaskPop()
so, all the stuff between the calls is clipped to the first call's alpha channel.
thoughts?
- Thu Jun 03, 2010 5:52 am
- Forum: Support and Development
- Topic: distort?
- Replies: 7
- Views: 2804
Re: distort?
i agree with robin, it should be love-centric. opening up all of opengl would just be a long and tedious task that wouldnt lead to better games. some basic 3d transform stuff would be really damn cool tho. maybe love.transform ?x
- Wed Jun 02, 2010 5:13 pm
- Forum: Support and Development
- Topic: distort?
- Replies: 7
- Views: 2804
distort?
hi!
so, love loads images into opengl quads, right? so, what if we could manipulate the corners and distort the image? or have say, 4 x 4 quads and manipulate them with a table of coords?
thoughts?
x
so, love loads images into opengl quads, right? so, what if we could manipulate the corners and distort the image? or have say, 4 x 4 quads and manipulate them with a table of coords?
thoughts?
x
- Mon May 31, 2010 7:14 am
- Forum: Support and Development
- Topic: 60 fps?
- Replies: 14
- Views: 7462
Re: 60 fps?
ok, thanks!x
- Mon May 31, 2010 6:40 am
- Forum: Support and Development
- Topic: 60 fps?
- Replies: 14
- Views: 7462
Re: 60 fps?
hi, sorry to drag this thread out of the grave, but does the vsync also sync the update speed to 60 fps? as in, if i have x = x + 2 on one computer, will it stay the same speed on another? basically, i tried a little demo on a friends pc (i have mac) and the speed of things seemed slightly different...
- Fri Dec 04, 2009 4:57 pm
- Forum: Support and Development
- Topic: giving out love?
- Replies: 3
- Views: 1406
Re: giving out love?
sweeeeeeeeeeeet. saves me a lot of SD>bleeping<L !
x
x
- Fri Dec 04, 2009 4:38 pm
- Forum: Support and Development
- Topic: giving out love?
- Replies: 3
- Views: 1406
giving out love?
hi! ive started work on my games portfolio to get a place on a games dev course. my interview is sometime in the new year. im using love for everything so far. my question is: is it legally okay for me to give them a disk with the love installer on it? if not, then thats ok i guess, just means ill h...