Search found 100 matches

by hertzcastle
Thu Jun 03, 2010 6:19 pm
Forum: Support and Development
Topic: clipping masks?
Replies: 10
Views: 3185

Re: clipping masks?

i'll add it to the feature tracker when its back up, just thought i'd see what everyone thinks :P
by hertzcastle
Thu Jun 03, 2010 6:17 pm
Forum: Support and Development
Topic: clipping masks?
Replies: 10
Views: 3185

Re: clipping masks?

maybe even love.graphics.setMask(image, x, y, rotation blah blah) and love.graphics.setClippingMask(image, etc) followed by love.graphics.popMask/ClippingMask.

stuff like this is what i'd personally find useful, more creative options = more possibility.x
by hertzcastle
Thu Jun 03, 2010 5:22 pm
Forum: Support and Development
Topic: clipping masks?
Replies: 10
Views: 3185

Re: clipping masks?

totally agree with more ways. i just kinda posted where a good place to start would be. would be amazing to have masks in luurrrvee :)
by hertzcastle
Thu Jun 03, 2010 4:50 pm
Forum: Support and Development
Topic: clipping masks?
Replies: 10
Views: 3185

clipping masks?

nother idea: clipping masks.
love.display.clippingMaskPush()
drawfirst
draw
draw
draw
love.display.clippingMaskPop()

so, all the stuff between the calls is clipped to the first call's alpha channel.
thoughts?
by hertzcastle
Thu Jun 03, 2010 5:52 am
Forum: Support and Development
Topic: distort?
Replies: 7
Views: 2804

Re: distort?

i agree with robin, it should be love-centric. opening up all of opengl would just be a long and tedious task that wouldnt lead to better games. some basic 3d transform stuff would be really damn cool tho. maybe love.transform ?x
by hertzcastle
Wed Jun 02, 2010 5:13 pm
Forum: Support and Development
Topic: distort?
Replies: 7
Views: 2804

distort?

hi!
so, love loads images into opengl quads, right? so, what if we could manipulate the corners and distort the image? or have say, 4 x 4 quads and manipulate them with a table of coords?
thoughts?
x
by hertzcastle
Mon May 31, 2010 7:14 am
Forum: Support and Development
Topic: 60 fps?
Replies: 14
Views: 7462

Re: 60 fps?

ok, thanks!x
by hertzcastle
Mon May 31, 2010 6:40 am
Forum: Support and Development
Topic: 60 fps?
Replies: 14
Views: 7462

Re: 60 fps?

hi, sorry to drag this thread out of the grave, but does the vsync also sync the update speed to 60 fps? as in, if i have x = x + 2 on one computer, will it stay the same speed on another? basically, i tried a little demo on a friends pc (i have mac) and the speed of things seemed slightly different...
by hertzcastle
Fri Dec 04, 2009 4:57 pm
Forum: Support and Development
Topic: giving out love?
Replies: 3
Views: 1406

Re: giving out love?

sweeeeeeeeeeeet. saves me a lot of SD>bleeping<L !
x
by hertzcastle
Fri Dec 04, 2009 4:38 pm
Forum: Support and Development
Topic: giving out love?
Replies: 3
Views: 1406

giving out love?

hi! ive started work on my games portfolio to get a place on a games dev course. my interview is sometime in the new year. im using love for everything so far. my question is: is it legally okay for me to give them a disk with the love installer on it? if not, then thats ok i guess, just means ill h...