Search found 29 matches

by YellowAfterlife
Mon Jan 30, 2012 12:02 am
Forum: Games and Creations
Topic: LOVE.blast(), arena shooter example game
Replies: 19
Views: 14829

Re: LOVE.blast(), arena shooter example game

Massive flamewar about hidden source in 3... 2... 1... Actually I was about to say "I wonder how that is going to happen". Why would you bother obfuscating when you have the source code in the .love file already out in the open? Like you said, there are really only syntactical differences...
by YellowAfterlife
Sun Jan 29, 2012 10:44 pm
Forum: Games and Creations
Topic: LOVE.blast(), arena shooter example game
Replies: 19
Views: 14829

Re: LOVE.blast(), arena shooter example game

All seems working well. I think you could apply the auto-fire to LOVE version because actually there isn't nothing that we need to left alive. We wouldn't need keep clicking a button from start to end. About online version (I really don't like to call it html5) all seems to work fine. Tested in Saf...
by YellowAfterlife
Sun Jan 29, 2012 9:19 pm
Forum: Games and Creations
Topic: LOVE.blast(), arena shooter example game
Replies: 19
Views: 14829

Re: LOVE.blast(), arena shooter example game

Game updated!
Added coffee's suggestion, and as well added a online version that can be played in browser.
Have fun.
by YellowAfterlife
Sat Jan 28, 2012 8:48 pm
Forum: Games and Creations
Topic: LOVE.blast(), arena shooter example game
Replies: 19
Views: 14829

Re: LOVE.blast(), arena shooter example game

Congratulations, very minimal gameplay and style but very well accomplished. I liked specially the behavior of enemy. Thanks! It really matters. can you make it frame independent? I die in like a second... Oh wow, can't believe I overlooked delta in love.update. This is what happens when you only h...
by YellowAfterlife
Sat Jan 28, 2012 4:37 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 306708

Re: What code editor do you use ?

Notepad++, with manually edited shortcuts.xml to launch current directory in Love2d upon press of Ctrl+Shift+E. Seems about right.
Previously have used Akelpad, however that doesn't always work quite good with code, so yeah.
by YellowAfterlife
Sat Jan 28, 2012 4:15 pm
Forum: Games and Creations
Topic: LOVE.blast(), arena shooter example game
Replies: 19
Views: 14829

LOVE.blast(), arena shooter example game

axQzarXjRrnG7-love-blast.png What's this LOVE.blast() is an arena shooter game, which I made by request of several people to demonstrate how to handle instances, collisions, and few other things. This game's point is quite simple - shoot things, try to avoid contacts with enemies. To make game some...
by YellowAfterlife
Fri Jan 27, 2012 4:49 pm
Forum: General
Topic: Some self humorous coding-love-hate!
Replies: 14
Views: 6167

Re: Some self humorous coding-love-hate!

> Math.min() < Math.max() false https://love2d.org/imgmirrur/pZGFa.jpg Just saying, Math.min returns +Infinity if given no arguments Math.max returns -Infinity if given no arguments That is intermediately logical, and is how you would normally calculate min\max, without adding additional 'if' for z...
by YellowAfterlife
Tue Jan 24, 2012 8:19 pm
Forum: Support and Development
Topic: Random[SOLVED]
Replies: 13
Views: 3021

Re: Random.

You can assign some variable a value only when event happens (i.e. game is loaded on love.load, or when user clicks something). For example: function love.load() songIndex = math.floor(math.random() * 5) -- will set songIndex to random integer value in { 0, 1, 2, 3, 4 } range -- play song here end
by YellowAfterlife
Mon Jan 23, 2012 4:14 pm
Forum: General
Topic: Powerful enough for larger projects?
Replies: 16
Views: 5892

Re: Powerful enough for larger projects?

It's not about LÖVE being powerful enough or not, it's about you , the developer, being good enough (commonly defined by motives) to code a large game in Lua. Writing larger project would require implementing content loading systems, organizing code, and other things that normally require understand...