Search found 29 matches
- Mon Jan 30, 2012 12:02 am
- Forum: Games and Creations
- Topic: LOVE.blast(), arena shooter example game
- Replies: 19
- Views: 14829
Re: LOVE.blast(), arena shooter example game
Massive flamewar about hidden source in 3... 2... 1... Actually I was about to say "I wonder how that is going to happen". Why would you bother obfuscating when you have the source code in the .love file already out in the open? Like you said, there are really only syntactical differences...
- Sun Jan 29, 2012 10:44 pm
- Forum: Games and Creations
- Topic: LOVE.blast(), arena shooter example game
- Replies: 19
- Views: 14829
Re: LOVE.blast(), arena shooter example game
All seems working well. I think you could apply the auto-fire to LOVE version because actually there isn't nothing that we need to left alive. We wouldn't need keep clicking a button from start to end. About online version (I really don't like to call it html5) all seems to work fine. Tested in Saf...
- Sun Jan 29, 2012 9:19 pm
- Forum: Games and Creations
- Topic: LOVE.blast(), arena shooter example game
- Replies: 19
- Views: 14829
Re: LOVE.blast(), arena shooter example game
Game updated!
Added coffee's suggestion, and as well added a online version that can be played in browser.
Have fun.
Added coffee's suggestion, and as well added a online version that can be played in browser.
Have fun.
- Sat Jan 28, 2012 8:48 pm
- Forum: Games and Creations
- Topic: LOVE.blast(), arena shooter example game
- Replies: 19
- Views: 14829
Re: LOVE.blast(), arena shooter example game
Congratulations, very minimal gameplay and style but very well accomplished. I liked specially the behavior of enemy. Thanks! It really matters. can you make it frame independent? I die in like a second... Oh wow, can't believe I overlooked delta in love.update. This is what happens when you only h...
- Sat Jan 28, 2012 4:37 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 306708
Re: What code editor do you use ?
Notepad++, with manually edited shortcuts.xml to launch current directory in Love2d upon press of Ctrl+Shift+E. Seems about right.
Previously have used Akelpad, however that doesn't always work quite good with code, so yeah.
Previously have used Akelpad, however that doesn't always work quite good with code, so yeah.
- Sat Jan 28, 2012 4:15 pm
- Forum: Games and Creations
- Topic: LOVE.blast(), arena shooter example game
- Replies: 19
- Views: 14829
LOVE.blast(), arena shooter example game
axQzarXjRrnG7-love-blast.png What's this LOVE.blast() is an arena shooter game, which I made by request of several people to demonstrate how to handle instances, collisions, and few other things. This game's point is quite simple - shoot things, try to avoid contacts with enemies. To make game some...
- Fri Jan 27, 2012 4:49 pm
- Forum: General
- Topic: Some self humorous coding-love-hate!
- Replies: 14
- Views: 6167
Re: Some self humorous coding-love-hate!
> Math.min() < Math.max() false https://love2d.org/imgmirrur/pZGFa.jpg Just saying, Math.min returns +Infinity if given no arguments Math.max returns -Infinity if given no arguments That is intermediately logical, and is how you would normally calculate min\max, without adding additional 'if' for z...
- Tue Jan 24, 2012 8:19 pm
- Forum: Support and Development
- Topic: Random[SOLVED]
- Replies: 13
- Views: 3021
Re: Random.
You can assign some variable a value only when event happens (i.e. game is loaded on love.load, or when user clicks something). For example: function love.load() songIndex = math.floor(math.random() * 5) -- will set songIndex to random integer value in { 0, 1, 2, 3, 4 } range -- play song here end
- Mon Jan 23, 2012 4:14 pm
- Forum: General
- Topic: Powerful enough for larger projects?
- Replies: 16
- Views: 5892
Re: Powerful enough for larger projects?
It's not about LÖVE being powerful enough or not, it's about you , the developer, being good enough (commonly defined by motives) to code a large game in Lua. Writing larger project would require implementing content loading systems, organizing code, and other things that normally require understand...