Search found 14 matches

by kikonen
Mon Dec 04, 2023 11:09 pm
Forum: General
Topic: LÖVE 11.5 released!
Replies: 19
Views: 205550

Re: LÖVE 11.5 released!

LÖVEly!
by kikonen
Fri Nov 24, 2023 5:55 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

Just for the sake of reference and completeness, issue what I created in 3DreamEngine for this topic https://github.com/3dreamengine/3DreamEngine/issues/67 (in case anyone else tumbles over this same topic).
by kikonen
Sun Nov 12, 2023 7:16 pm
Forum: Support and Development
Topic: How to use a LuaRocks project with a LÖVE one?
Replies: 12
Views: 11487

Re: How to use a LuaRocks project with a LÖVE one?

I simply used git submodules to insert some external libs. Sue that approach is not everyone but worked for me :)
by kikonen
Fri Nov 10, 2023 5:42 pm
Forum: General
Topic: LÖVE 11.4 - out now!
Replies: 51
Views: 228591

Re: LÖVE 11.4 - out now!

Hopefully LÖVE 11.5 will be released soon, i.e. due to nasty bug appearently in 11.4 within luajit, which caused rather nasty havoc for me running in circles to understand why impossible things where happening in app.

Just pretty please :D (sure I can cover my case by compiling binary myself, but...)
by kikonen
Fri Nov 10, 2023 5:11 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

ok, I've had my app running for 20+min now in bacjground, and it's still working fine. With LÖVE 11.4, couldn't run it this long without hitting strange issues (like all objects disappering, random "table" becomes nil/number and such). Thus with pretty good confidence I state that LÖVE 11....
by kikonen
Fri Nov 10, 2023 4:49 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

Compiled LÖVE 11.5 from the HEAD of main, doing trials to see if it fixes oddities I've encountered.
by kikonen
Fri Nov 10, 2023 4:18 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

LÖVEly, learned importanat didbit on how Lua and "pairs" actually works in iteration
by kikonen
Thu Nov 09, 2023 8:56 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

I presume you meant something like this, function for_in_pairs(t, fn) local k, v = next(t) while k do fn(k, v) k, v = next(t, k) end end foo = { c = 'this', d = 'that' } for_in_pairs(foo, function(k, v) print(k, v) end) However, 300+ "for pairs" calls is pita to convert Q: any ideas when n...
by kikonen
Thu Nov 09, 2023 8:38 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

Try replacing any and all pairs loops with calls to next; luaJIT has/had a bug with pairs
Marvellous! I will try that, you may have saved my sanity, Sanity-San
by kikonen
Thu Nov 09, 2023 8:00 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 76095

Re: moonODE (Open Dynamics Engine (ODE)) bindings

*BUT* this drives me nuts, [START: addObject-3] ----------1/3 (addObject-3)-------------------- ... meshes: Cube: Cube (36 vertices) ... ----------2/3 (addObject-3)-------------------- -1.1102230246252e-16 ----------3/3 (addObject-3)-------------------- nil ------------------------------ stack trace...