You're welcome. Perhaps you can change the title of this thread now?Xugro wrote:Thank you very much!
I hoped that there was an easier way to check this, but your solution should work pretty good.
Search found 17 matches
- Mon Dec 26, 2016 11:02 pm
- Forum: Games and Creations
- Topic: Video puzzle
- Replies: 9
- Views: 6979
Re: (buggy) video puzzle
- Sun Dec 25, 2016 10:45 pm
- Forum: Games and Creations
- Topic: Video puzzle
- Replies: 9
- Views: 6979
Re: (buggy) video puzzle
That is still a thing I do not know how to do. Take a look at line 22 of main.lua. That's the best I could do, but even that does not work. Does anybody have a tip for me? The following function does some basic sanity tests to the file object you get from love.filedropped to see if it is in the sup...
- Fri Dec 23, 2016 4:49 pm
- Forum: Games and Creations
- Topic: Fractal Explorer
- Replies: 8
- Views: 8337
Re: Fractal Explorer
Good stuff! It's been a while since I played around with fractals. And by 'while' I mean watching them being rendered a frame at a time on a 68000 processor running at ~7mhz over a period of several minutes. So being able to real time zoom into them in an interpreted language is borderline witchcraf...
- Sun Sep 11, 2016 11:35 am
- Forum: Games and Creations
- Topic: Liquid Runner
- Replies: 10
- Views: 8918
Re: Liquid Runner
Downloaded the portable version from your itch.io page this morning and get the following error on starting the game: Error: main.lua:205: attempt to call global 'multiprint' (a nil value) stack traceback: main.lua:205: in function 'load' [string "boot.lua"]:439: in function <[string "...
- Wed Sep 07, 2016 5:01 pm
- Forum: Games and Creations
- Topic: Liquid Runner
- Replies: 10
- Views: 8918
Re: Liquid Runner
Thanks! The readme states that ctrl-m toggles the music, but I am going to add instructions in-game for the next release. Sorry for not reading the manual. :) I have thought of adding boxes like Sokoban that could float in the water, yeah. I would rather not add enemies since I want to make it more...
- Mon Sep 05, 2016 8:25 am
- Forum: Games and Creations
- Topic: Liquid Runner
- Replies: 10
- Views: 8918
Re: Liquid Runner
As the other posters have said this is a nice little game. I would appreciate an option to toggle the music on / off. :) I also found that once at the top of a ladder, you couldn't move left or right onto a neighbouring platform easily - you were still stuck climbing the ladder. I had to jump off th...
- Sun May 29, 2016 8:50 pm
- Forum: Games and Creations
- Topic: Puzzlet [WIP]
- Replies: 6
- Views: 4038
Re: Puzzlet [WIP]
After a couple of months not working on this, I finally got round to finishing v0.02. The main differences from the first version are that players now have health counters, so food and drink need to be collected to keep players alive. Players now have unlimited shots. I thought that having to collec...
- Thu Feb 04, 2016 8:36 am
- Forum: Games and Creations
- Topic: Puzzlet [WIP]
- Replies: 6
- Views: 4038
Re: Puzzlet [WIP]
I love it. The mechanics remind me of the classic Gobliiins. Wish there were more challenging puzzles though (I know it's WIP but I'm impatient) :nyu: Thanks! I never played Gobliiins. I was more inspired by the gameplay of an old Amiga game called The Lost Vikings and a much older 8-bit game calle...
- Sun Jan 31, 2016 10:56 pm
- Forum: Games and Creations
- Topic: Puzzlet [WIP]
- Replies: 6
- Views: 4038
Re: Puzzlet [WIP]
Warrior needs food badly! Looks pretty authentic, nice work :) Thanks! However, I found it to play quite slow, from watching one of the players slowly descend a staircase over multiple seconds to slowly flicking through the characters to get to the one I want. I know this is inspired by old arcade ...
- Sun Jan 31, 2016 7:15 pm
- Forum: Games and Creations
- Topic: Puzzlet [WIP]
- Replies: 6
- Views: 4038
Puzzlet [WIP]
Puzzlet is a single screen, collaborative puzzle game based on an old 80s dungeon exploring arcade game. Collect keys to open doors. Collect food and drink to keep your health up. Get everyone to the exit, alive. Controls: - Cursor keys to move up, down, left, right and diagonally. Hold down shift t...