Search found 11 matches

by Athrikesha
Thu Mar 27, 2025 9:11 am
Forum: Support and Development
Topic: Fused Love2D Windows Distribution: Offloading Media Files?
Replies: 8
Views: 3456

Re: Fused Love2D Windows Distribution: Offloading Media Files?

Great. Understood.

Thankyou all for the traction. Your replies form a valuable part of my learning.

Will look into the documents and the links provided; and sorry for the redundancy.
by Athrikesha
Tue Mar 25, 2025 12:14 pm
Forum: Support and Development
Topic: Fused Love2D Windows Distribution: Offloading Media Files?
Replies: 8
Views: 3456

Re: Fused Love2D Windows Distribution: Offloading Media Files?

Thank you for your extended support in the matter. Because my game includes extended audio tracks of nature, say some 10 files of 10 MB each. Together with game assets, I had a 300 MB fused .exe file. I was just thinking ahead and envisioned scaling the game horizontally to begin with. Given that I ...
by Athrikesha
Thu Mar 20, 2025 11:49 am
Forum: Support and Development
Topic: Fused Love2D Windows Distribution: Offloading Media Files?
Replies: 8
Views: 3456

Re: Fused Love2D Windows Distribution: Offloading Media Files?

You could distribute any resources (audio, images, video, etc) in a separate folder from your fused executable, and then at runtime mount these media folders, sure (see love.filesystem.mount , although I imagine this will be easier with löve 12.0 ). However, that is still probably more effort than ...
by Athrikesha
Tue Mar 18, 2025 9:06 am
Forum: Support and Development
Topic: Fused Love2D Windows Distribution: Offloading Media Files?
Replies: 8
Views: 3456

Fused Love2D Windows Distribution: Offloading Media Files?

Is the fused file the only method while going in for distribution of love2d games on windows? I am okay with the method, but the .exe contains all the media files, which inflates the total size to around 300mb or even more when polished. I tried and minimized the audio and media files at the best co...
by Athrikesha
Sat Oct 07, 2023 1:39 pm
Forum: Support and Development
Topic: Optimal way to track mouse-hover/touch over a tile position ?
Replies: 10
Views: 14272

Optimal way to track mouse-hover/touch over a tile position ?

Beginner qn. i have a tilemap. And i use if loops to draw image/rectangle correspnding the table to render it on screen. And currently i use a method that calculates the mouse's x-coordinate and dividing it by the individual tile width. The same process is repeated for the y-coordinate to determine...
by Athrikesha
Sun Sep 24, 2023 10:07 am
Forum: Support and Development
Topic: Efficient Mouse Interaction and Event Handling for Objects
Replies: 14
Views: 10205

Re: Efficient Mouse Interaction and Event Handling for Objects

One other thing, that is relatively off-topic. I have seen browsers rendering css more effectively. Say for instance even the hover function looks like it relatively effortless. Does this mean lua over love2d, has an inherent shortcoming to implement such sort of. Or am i so unaware of some fundame...
by Athrikesha
Fri Sep 22, 2023 1:01 pm
Forum: Support and Development
Topic: Efficient Mouse Interaction and Event Handling for Objects
Replies: 14
Views: 10205

Re: Efficient Mouse Interaction and Event Handling for Objects

One other thing, that is relatively off-topic. I have seen browsers rendering css more effectively. Say for instance even the hover function looks like it relatively effortless. Does this mean lua over love2d, has an inherent shortcoming to implement such sort of. Or am i so unaware of some fundamen...
by Athrikesha
Fri Sep 22, 2023 10:41 am
Forum: Support and Development
Topic: Efficient Mouse Interaction and Event Handling for Objects
Replies: 14
Views: 10205

Re: Efficient Mouse Interaction and Event Handling for Objects

There are a few other methods, but they are all highly situation dependent. This if its in range check is the best option to use usually. So whats wrong with it? Where is your complain? This is easy to write and fast to execute and there is nothing to improve. Unless you have to deal with say a few...
by Athrikesha
Fri Sep 22, 2023 8:42 am
Forum: Support and Development
Topic: Efficient Mouse Interaction and Event Handling for Objects
Replies: 14
Views: 10205

Re: Efficient Mouse Interaction and Event Handling for Objects

I am also a beginner in Lua and my opinion is, that if you want this feature, you have to calculate the positions of all picutures constantly, and this can be very much depending on how many pictures need to be tracked.It could be possible for one or two pictures, but not for a hundred pictures. ye...
by Athrikesha
Fri Sep 22, 2023 8:38 am
Forum: Support and Development
Topic: Efficient Mouse Interaction and Event Handling for Objects
Replies: 14
Views: 10205

Re: Efficient Mouse Interaction and Event Handling for Objects

Here you can move rectangles with the mouse: https://love2d.org/forums/viewtopic.php?p=254122#p254122 No this is still quite buggy, unless i am mistaken. Moreover i think that it is slower, than one might expect. One improvement would be to lock the active rectangle and release the lock only when m...