Search found 161 matches

by tsturzl
Tue Jun 26, 2012 7:16 pm
Forum: Support and Development
Topic: Inventory and equipment inventory help
Replies: 17
Views: 10990

Re: Inventory and equipment inventory help

I really don't think you should develop an MMORPG, or an RPG for that matter with the amount of skill you have thus far. I'm sorry to say but I can almost assure you the project will fall by the wayside. Try something more simple, get into the logics of it. Create code, don't copy code. You gotta le...
by tsturzl
Tue Jun 26, 2012 6:48 pm
Forum: Support and Development
Topic: teaching friend problem
Replies: 7
Views: 5389

Re: teaching friend problem

I'm pretty experienced in XNA. It, like love, is pretty structured, however Xna is more barebone. You have to implement everything from the ground up with xna. Its pretty complicated to get an image rotated or scaled, as you have to pass that to the spritebatch when you add sprites to it. It can get...
by tsturzl
Thu Jun 14, 2012 6:49 am
Forum: Libraries and Tools
Topic: bump.lua - minimal collision detection lib
Replies: 71
Views: 43213

Re: bump.lua - minimal collision detection lib

Ah, that's actually really cool. I may use this in the future. I'm usually experimenting with physics engines in my games. If I'm not using box2D I'm usually just doing bounding box. Perhaps in future projects I can use this instead, sounds like it would save me a lot of hassle.
by tsturzl
Mon Jun 11, 2012 4:58 pm
Forum: Libraries and Tools
Topic: bump.lua - minimal collision detection lib
Replies: 71
Views: 43213

Re: bump.lua - minimal collision detection lib

Not trying to bash you library, maybe I'm not completely understanding, but why not just use a simple Bounding Box solution. It offers the same benefits.
by tsturzl
Sat Jun 02, 2012 5:38 am
Forum: Support and Development
Topic: love.physics getting collision force
Replies: 1
Views: 1938

love.physics getting collision force

I'm trying to find the measurement of force of a collision callback. Any ideas?

I looked at Contact objects, they'll provide friction information but not any information about forces or impulses.
by tsturzl
Wed May 30, 2012 3:46 pm
Forum: Support and Development
Topic: To Trigger Animations At Certain Times - help?
Replies: 9
Views: 5981

Re: To Trigger Animations At Certain Times - help?

You're code is objective, but in a seemingly weird way... Your objects should have there own methods so inside each object is the code to control that object. Usually I give objects there own init(load), update, and draw functions. This organizes your code and later on can prevent a mess of oddly na...
by tsturzl
Wed May 30, 2012 6:08 am
Forum: Support and Development
Topic: Questions before trying Love
Replies: 6
Views: 5198

Re: Questions before trying Love

Check this out -> https://love2d.org/forums/viewtopic.php?f=4&t=3733&start=20 Love2d 0.8 has available shader effects. Something I think a lot of other 2D game engines lack support for. I also think love has an overall cleaner API, and makes much more sense. I remember using PyGame and getti...
by tsturzl
Mon May 28, 2012 6:53 pm
Forum: Support and Development
Topic: How to limit my frames per second?
Replies: 15
Views: 15077

Re: How to limit my frames per second?

using the sleep timer just idles the instructions for that duration. You should set the cap through dt, dt is a pointer that references a value from my understanding. Therefore allowing you to change its value outside your scope.
by tsturzl
Thu Apr 05, 2012 5:37 pm
Forum: Support and Development
Topic: A Saving Lib? [SOLVED]
Replies: 24
Views: 10119

Re: A Saving Lib?

You can serialize your gamestate as is with DataDump, then save to a file.
by tsturzl
Thu Apr 05, 2012 5:28 pm
Forum: Support and Development
Topic: High processor usage drawing forms on mouse position
Replies: 8
Views: 4204

Re: High processor usage drawing forms on mouse position

It seems odd that that would take that much processing, however calling for the mouse coordinates everytime you draw something seems like a waste. Try something like this: local x, local y = love.mouse.getPosition( ) love.graphics.setColor(0, 200, 0, 100) love.graphics.circle("fill", x, y,...