Search found 786 matches
- Sat Sep 19, 2020 10:36 pm
- Forum: Games and Creations
- Topic: Otaku-Ball: The Ultimate Arkanoid Game
- Replies: 18
- Views: 16352
Re: Otaku-Ball: The Ultimate Arkanoid Game
You need to grab the Löve binaries from the homepage and use it run the .love file posted in this thread.
- Fri Jul 05, 2019 9:20 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.3 Release
- Replies: 94
- Views: 118553
Re: Groverburger's Super Simple 3D Engine - v1.2
Super cool. I'm doing research for a metroidvania project at the moment and this would be really useful. Are there any plans to have an orthographic viewport? I would like to support simple low-poly objects such as the doors, books, and the background clock tower featured in Symphony of the Night, a...
- Fri Aug 18, 2017 12:00 am
- Forum: Support and Development
- Topic: [SOLVED] Custom Cursors and Window Scaling
- Replies: 2
- Views: 2172
Re: Custom Cursors and Window Scaling
You need to also scale the cursor position. For example, say your original resolution is 10x10 pixels. At a scale of 1 the ratio of the system cursor to the game cursor is 1:1. Now let's assume you scale your window to 20x20. The scale is now 2:1, that is, for every 2 pixels the system cursor moves,...
- Thu Aug 17, 2017 11:48 pm
- Forum: General
- Topic: How exactly should I learn
- Replies: 18
- Views: 11580
Re: How exactly should I learn
Stick with it and don't give up. Programming is a fickle mistress; at times you will feel like a god and at others you'll want to tear your hair out. When you've got something working show your friends. There's no better feeling than seeing someone enjoy a thing you created. When it comes to learnin...
- Mon Jul 10, 2017 9:23 pm
- Forum: General
- Topic: Forum etiquette
- Replies: 39
- Views: 943411
Re: Forum etiquette
Are there any guidelines regarding necro? Not really. It's not really frowned upon, I've seen it in a few places (even on one of my own threads) and people don't seem to mind. Necro posting is more of an issue in boards with higher frequency posting than this place, and what with support threads an...
- Mon Jul 10, 2017 9:16 pm
- Forum: Support and Development
- Topic: Resize image
- Replies: 6
- Views: 4664
Re: Resize image
No you can't resize image. You can scale the image during drawing as mentioned above, but the size of the image itself can not be changed. Ah, but what if you display a scaled image and dump the result to a file, then reload it? ;) Then scale it back up to the original resolution for the pixelly go...
- Mon Jul 10, 2017 9:07 pm
- Forum: Games and Creations
- Topic: I made a twitter bot that posts images rendered in LOVE
- Replies: 5
- Views: 4452
Re: I made a twitter bot that posts images rendered in LOVE
It would be cool if the bot replied or interacted to replies in some way. I think this is awesome though.
- Mon Jul 10, 2017 8:58 pm
- Forum: Games and Creations
- Topic: Cactus game.
- Replies: 37
- Views: 19965
Re: Cactus game.
Kaktuse Gayem
- Sun Dec 04, 2016 12:53 pm
- Forum: Support and Development
- Topic: How make rain/snowfall/mist effect ?
- Replies: 4
- Views: 3295
Re: How make rain/snowfall/mist effect ?
Particle effects! Albeit for another system, check out some Unreal Engine tutorials for particles. There's a lot to be learned that will carry over to pretty much any API with a particle emitter object.
- Mon Nov 28, 2016 10:44 am
- Forum: Support and Development
- Topic: How to draw all objects on screen?
- Replies: 12
- Views: 5755
Re: How to draw all objects on screen?
Pop all your actors (or drawable actors) in a table and iterate over it, calling the relevant function. You can use this technique in many places and for many things. For example, updating all your actors could use the exact same table. actors = {} --this is our list of actors love.load = function()...