@darkfrei thanks! I'll try it out
@BrotSagtMist before putting it into my handheld, i'm trying it out on https://replit.com/@Todespreis/PlasticG ... s#main.lua
But there were no response for pressing the buttons, so i thought, i did something wrong
Search found 34 matches
- Tue Apr 23, 2024 5:05 pm
- Forum: Support and Development
- Topic: Grid based movement
- Replies: 3
- Views: 220
- Tue Apr 23, 2024 1:02 pm
- Forum: Support and Development
- Topic: Grid based movement
- Replies: 3
- Views: 220
Grid based movement
Hey there! I want to try to make a simple roguelike game, like Shiren The Wanderer. I want to make my character move grid for grid. And i thought about an implementation like this: function love.load() player = { grid_x = 0, grid_y = 0, pos_x = 0, pos_y = 0, speed = 10, size = 32, moving = false } e...
- Sun Apr 21, 2024 5:52 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
Re: Mapping
It's working fine now, thank you!
- Sun Apr 21, 2024 5:52 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
Re: Mapping
Oh, sorry. I thought, you want me to change it in the love.draw
- Sun Apr 21, 2024 5:27 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
Re: Mapping
Oh, love file, sorry.
- Sun Apr 21, 2024 5:24 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
Re: Mapping
Sure, here is it: local player local direction local ground local tilemap local num_tiles local tiles function love.load() FrameDuration = 0.08 FrameTimer = 0 FrameIndex = 1 FramesWalkingDown = { love.graphics.newImage("/Character_Sprites/going_down_01.png"), love.graphics.newImage("/...
- Sun Apr 21, 2024 4:35 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
Re: Mapping
"Could not open file /DungeonTiles01/01.png does not exist." Like i mentioned before, my tiles starting at 11.png
- Sun Apr 21, 2024 4:25 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
Re: Mapping
Exactly! But your code is'nt working. I get the same error
- Sun Apr 21, 2024 3:47 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 255
[SOLVED] Mapping
Hey there! I want to make my code a bit smaller? I'm trying to map the first dungeon in my game or just to map anything for the first time. So the code function love.load() tilemap = { {16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16}, {16, 16, 16, 16, 16, 16, 11, 12, 13, 12, 13, 12, ...
- Mon Mar 25, 2024 3:34 pm
- Forum: Games and Creations
- Topic: Simple Solitaire
- Replies: 4
- Views: 778
Re: Simple Solitaire
Hey there! For me the game works really well. Thank you for that! I played it today the whole time in my Browser. I would like to port it on my handheld. Can you give me a permission for that?