Search found 10 matches

by boypink
Mon Dec 01, 2008 8:41 pm
Forum: Support and Development
Topic: image font problem?
Replies: 2
Views: 2671

Re: image font problem?

Ah right, thanks mike. I did play with that but didn't happen to try 0 :P
by boypink
Mon Dec 01, 2008 7:42 am
Forum: Support and Development
Topic: image font problem?
Replies: 2
Views: 2671

image font problem?

Playing with fonts and created a two character image font. In my example between the "S" and "O" characters is an extra pixel of spacing where i dont expect any to be. I've attached my code.
by boypink
Sun Nov 30, 2008 10:44 am
Forum: Support and Development
Topic: Bring back readline!
Replies: 16
Views: 12943

Re: Bring back readline!

mike wrote:Also: really sloppy of me to not allow for empty lines. The config files were always really small, but now that things are picking up I guess it's time to make them more epic.
I was under the impression the config file was an lua file. After all its well suited to that purpose.
by boypink
Tue Nov 25, 2008 10:50 pm
Forum: Support and Development
Topic: require"module" behaviour
Replies: 8
Views: 8824

Re: require"module" behaviour

Take this folder structure \temp \main.lua (contains require"module" line) \module.lua From my windows desktop dragging the folder temp onto love shortcut fails. From the DOS shell specifying the folder name fails > love.exe temp but this works > cd temp > love.exe . In all cases above usi...
by boypink
Tue Nov 25, 2008 9:00 pm
Forum: Support and Development
Topic: require"module" behaviour
Replies: 8
Views: 8824

Re: require"module" behaviour

Well maybe LOVE's package loader is broke. Or, the embedded Lua in love is broke.

require"module" is supposed to work.
by boypink
Tue Nov 25, 2008 11:26 am
Forum: Support and Development
Topic: require"module" behaviour
Replies: 8
Views: 8824

Re: require"module" behaviour

Lua as in not LOVE. Using the 5.1.4 command line interpreter to be exact.
by boypink
Tue Nov 25, 2008 7:23 am
Forum: Support and Development
Topic: require"module" behaviour
Replies: 8
Views: 8824

require"module" behaviour

I have a feeling LOVE has changed how package loading works. Unlike Lua it requires the filename with an extension. As i move my code to and from LOVE and Lua environments I keep having to change my code. In LOVE, require"module" fails to load module.lua In Lua, require"module.lua&quo...
by boypink
Sat Nov 22, 2008 6:04 am
Forum: Support and Development
Topic: Proper random number generation and radian/degree.
Replies: 22
Views: 25446

Re: Proper random number generation and radian/degree.

surtic wrote:Just a quick note - Lua's random number generator has problems with the first few numbers.
Im curious to know. What bad values?
by boypink
Tue Nov 18, 2008 11:51 pm
Forum: Support and Development
Topic: default to default font
Replies: 12
Views: 9763

Re: default to default font

This really going into LOVE?! Seems like wasted time and space to support a hello world type program for those too lazy to type.
by boypink
Tue Nov 18, 2008 10:54 pm
Forum: Support and Development
Topic: suggested callback initialize()
Replies: 3
Views: 3438

Re: suggested callback initialize()

rude wrote:In the next version, you can choose to not use load/update/draw altogether, and work directly on the main loop.
Will we see LÖVE more like a library rather than a framework?

Code: Select all

local love = require"love"
love.dosomething()