Search found 18 matches

by MHD
Tue Nov 18, 2008 3:34 pm
Forum: Support and Development
Topic: Proper random number generation and radian/degree.
Replies: 22
Views: 10554

Proper random number generation and radian/degree.

I have noticed that Löve uses the default pseudo-random number generator. I suggest that you in the next versions implement a proper random generation (avilable somewhere on lua.org). Also I suggest that you take a stand point and decide to either convert all Löve functions to radians or all lua fun...
by MHD
Tue Nov 18, 2008 2:25 pm
Forum: Support and Development
Topic: Feature suggestion: Pixel testing
Replies: 3
Views: 1225

Feature suggestion: Pixel testing

returns r,g,b,a values.

This would be useful for physics free games...
by MHD
Mon Nov 17, 2008 8:24 am
Forum: Support and Development
Topic: Sidescrollers? (And if not then major feature request)
Replies: 1
Views: 900

Sidescrollers? (And if not then major feature request)

I am thinking of making quite a large side scroller. But I have no idea how to do it... I can't seem to find any information about moving a world around in the documentation, and if that is not possible the this game would be a PAIN to make. So. How do you do sidescrollers? Also, It would be very ni...
by MHD
Mon Nov 17, 2008 8:10 am
Forum: Support and Development
Topic: .conf /.cfg?
Replies: 11
Views: 8593

.conf /.cfg?

Are there any specific reason why Löve doesn't use .cfg files?
by MHD
Mon Nov 17, 2008 7:55 am
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 52219

Re: The epic love demo thread!

No, it is still only beta :?
by MHD
Sun Nov 16, 2008 2:37 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 52219

Re: The epic love demo thread!

A little thing I am working on atm...

My quad core, 3gb ram, geforce 8600 runs Meatballs at 1 FRAKING FPS!!!
by MHD
Sun Nov 16, 2008 1:55 pm
Forum: General
Topic: Box2D Note
Replies: 18
Views: 5138

Re: Box2D Note

I wish the source-physics engine used MKS... :? Instead it uses InchPoundSecond...
by MHD
Sun Nov 16, 2008 1:48 pm
Forum: General
Topic: Shape object ideas
Replies: 9
Views: 3044

Re: Shape object ideas

Also, how about world:getBodies() and world:getShapes() ?
by MHD
Sun Nov 16, 2008 1:47 pm
Forum: General
Topic: The LÖVE of Tomorrow
Replies: 14
Views: 6991

Re: The LÖVE of Tomorrow

This is going to be nice, I prefer while true do over update(dt) and draw() (what goes where anyway?).
by MHD
Sun Nov 16, 2008 1:44 pm
Forum: General
Topic: How Did You Find (true) LÖVE?
Replies: 55
Views: 22781

Re: How Did You Find (true) LÖVE?

On lua's web pages... 3 days ago... I am already doing cool stuff :)