Search found 40 matches

by Gnx
Mon Jan 30, 2012 12:17 pm
Forum: Games and Creations
Topic: Global Game Jam Entry: Line of Life
Replies: 9
Views: 1767

Re: Global Game Jam Entry: Line of Life

That's really strange. Menu version ("llrunner-menu.love") opens and closes (so I thought it need 0.8). Experienced instead the "no menu version" and "llruner.love" works well (and have menus?!?) Wrong/switched sources in packages? It is actually the fullscreen attribute being true in the conf.lua....
by Gnx
Mon Jan 30, 2012 11:32 am
Forum: Games and Creations
Topic: Global Game Jam Entry: Line of Life
Replies: 9
Views: 1767

Re: Global Game Jam Entry: Line of Life

0.8 only right? Well, Can't test it here in OSX but I will try Windows EXE later. At least for now and from I saw in video I can say artwork seem nice. Liked the idea of the growing character. I got surprised to see the very larger number of artists and also girls working in your finnish projects. ...
by Gnx
Mon Jan 30, 2012 8:27 am
Forum: Games and Creations
Topic: Global Game Jam Entry: Line of Life
Replies: 9
Views: 1767

Global Game Jam Entry: Line of Life

Our teams entry to Global Game Jam 2012. Be sure to get the no_menus build as there is some sort of packaging error with the menu build (the extracted love project will run fine with both though) Also it there is no PO2 fix which will cause white screen on poor graphics cards. A .love file can be fo...
by Gnx
Sat Jun 04, 2011 3:13 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 47114

Re: HUMP - yet another set of helpers

Minor tweak in hump.timer : You can now stop the execution of periodic timers by returning false from the function, e.g. -- spawn a new enemy every 5 seconds or until the hive is destroyed Timer.addPeriodic(5, function() if not hive or hive.life <= 0 then return false end hive:spawnZombieClown() en...
by Gnx
Fri Apr 22, 2011 9:18 pm
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 8754

Re: HeroSquare Adventures 0.91 - Dungeon!

Fortunately there is no specific reason for them to be non po2, so I'll fix it for next release on the forums :)
by Gnx
Fri Apr 22, 2011 8:33 am
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 8754

Re: HeroSquare Adventures 0.91 - Dungeon!

Interesting, the game is 1024x600, so FBs are too, which is non-po2.
by Gnx
Thu Apr 07, 2011 10:17 pm
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 8754

Re: HeroSquare Adventures 0.91 - Dungeon!

*bump*

Added a whole bunch of things and freshened things up a bit with a new level :)
by Gnx
Mon Apr 04, 2011 5:12 am
Forum: Games and Creations
Topic: Columns! 0.0.1
Replies: 22
Views: 6290

Re: Columns! 0.0.1

I like it. It feels very polished in terms of visuals and sounds.
by Gnx
Mon Apr 04, 2011 5:02 am
Forum: Games and Creations
Topic: Super Energy Bar (48h game for reddit game jam 06)
Replies: 5
Views: 1505

Re: Super Energy Bar (48h game for reddit game jam 06)

sharpobject wrote:How do I win at boss?
Just keep doing what you've been doing. The boss gets smaller and smaller as he shoots the squares and will eventually self-destruct.