Search found 48 matches

by zingo
Sat Jun 01, 2024 11:39 pm
Forum: Support and Development
Topic: Directional collision rules
Replies: 7
Views: 377

Re: Directional collision rules

I think you would need a way to return some sort of "id" of whichever -particular- enemy is -currently- colliding, and include an additional condition that -only- that specific id should be queried. As it is now...it would seem that -every- enemy that is within the area beneath the hitbox ...
by zingo
Sat Jun 01, 2024 3:42 am
Forum: Support and Development
Topic: Directional collision rules
Replies: 7
Views: 377

Re: Directional collision rules

Not sure if I can add anything here (RNavega probably already described a good way to go about this, and I may just end up repeating what's already been said)...but it seems to me that you could have some variables to keep track of where the "top" of an enemy is, and where the "bottom...
by zingo
Thu May 30, 2024 10:21 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1557227

Re: What's everyone working on? (tigsource inspired)

Very impressive Froyok, that looks absolutely glorious. I didn't know the love2d framework was capable of producing something so detailed :awesome: Some time ago I was going to use a 3d engine myself (godot, I think), but ultimately decided against it, because building a full 3d game looks so...mind...
by zingo
Tue May 28, 2024 3:07 am
Forum: Games and Creations
Topic: TETRIS CLONE I MADE
Replies: 2
Views: 281

Re: TETRIS CLONE I MADE

We all gotta start somewhere, and having a complete game is something to be proud of, however basic it may be. Also, who doesn't love the classic Tetris experience. I would suggest maybe including some aesthetics, like background music, sound fx, color for the blocks, etc., just to add a little pana...
by zingo
Thu May 23, 2024 3:27 am
Forum: Support and Development
Topic: Sheepollution guide up to date?
Replies: 4
Views: 1048

Re: Sheepollution guide up to date?

I initially went through each Sheepolution chapter using...I believe it was version 11.3, and didn't have any issues. I still occasionally reference Sheepolution now and then (somewhat recently to get an idea for how to go about animations, for example), and everything seems to work just fine. Same ...
by zingo
Sat May 18, 2024 2:11 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 36
Views: 73274

Re: Untitled RPG Project

Whew...what a beast of a post...and that's a good thing, because I was very curious about what's been going on with your project. It's great knowing that you're still hanging in there. Creating any kind of game solo is difficult, but an RPG is an endurance trial for sure. In my opinion, RPGs (or eve...
by zingo
Sun Feb 18, 2024 2:35 am
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 1061946

Re: In the Heavens - Demo 0.1.11

The new lighting looks spectacular, and the music is fantastic :ultraglee: (thanks for the link...now I'll probably have a few hundred/thousand more songs to select from for my own project :? ). I really like the sort of "retro pixel art+modern effects" thing you have going on, and flying ...
by zingo
Tue Jan 23, 2024 11:20 pm
Forum: Games and Creations
Topic: Released a demo of my new mystery game WitchDoctor
Replies: 3
Views: 2531

Re: Working on a new mystery game WitchDoctor

Intriguing concept, and enshrouding everything in darkness really enhances the atmosphere. It could even have a sort of "Lovecraftian/Shadow over Innsmouth" vibe (albiet, that would be a little less "casual" for a horror theme.) I also really like the investigative, mystery solvi...
by zingo
Mon Jan 22, 2024 3:30 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 36
Views: 73274

Re: Untitled RPG Project

Well...with any luck you won't have anymore serious "medically-induced breaks". Even a "small" RPG is a beast to tackle, because there are so many seperate parts that need to ultimately mesh together into a cohesive final product...and that's just the game mechanics, so I greatly...
by zingo
Sun Jan 21, 2024 9:37 pm
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 32707

Re: 2D lighting engines

I really wish I could help...but this sort of stuff is pretty far out of my league :? . For my own project, I may just use "stencils" for some basic blended lighting/shadows, and probably not mess about with normals (as that would require a whole seperate set of sprites for everything that...