Search found 48 matches
- Sat Jun 01, 2024 11:39 pm
- Forum: Support and Development
- Topic: Directional collision rules
- Replies: 7
- Views: 377
Re: Directional collision rules
I think you would need a way to return some sort of "id" of whichever -particular- enemy is -currently- colliding, and include an additional condition that -only- that specific id should be queried. As it is now...it would seem that -every- enemy that is within the area beneath the hitbox ...
- Sat Jun 01, 2024 3:42 am
- Forum: Support and Development
- Topic: Directional collision rules
- Replies: 7
- Views: 377
Re: Directional collision rules
Not sure if I can add anything here (RNavega probably already described a good way to go about this, and I may just end up repeating what's already been said)...but it seems to me that you could have some variables to keep track of where the "top" of an enemy is, and where the "bottom...
- Thu May 30, 2024 10:21 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1557227
Re: What's everyone working on? (tigsource inspired)
Very impressive Froyok, that looks absolutely glorious. I didn't know the love2d framework was capable of producing something so detailed :awesome: Some time ago I was going to use a 3d engine myself (godot, I think), but ultimately decided against it, because building a full 3d game looks so...mind...
- Tue May 28, 2024 3:07 am
- Forum: Games and Creations
- Topic: TETRIS CLONE I MADE
- Replies: 2
- Views: 281
Re: TETRIS CLONE I MADE
We all gotta start somewhere, and having a complete game is something to be proud of, however basic it may be. Also, who doesn't love the classic Tetris experience. I would suggest maybe including some aesthetics, like background music, sound fx, color for the blocks, etc., just to add a little pana...
- Thu May 23, 2024 3:27 am
- Forum: Support and Development
- Topic: Sheepollution guide up to date?
- Replies: 4
- Views: 1048
Re: Sheepollution guide up to date?
I initially went through each Sheepolution chapter using...I believe it was version 11.3, and didn't have any issues. I still occasionally reference Sheepolution now and then (somewhat recently to get an idea for how to go about animations, for example), and everything seems to work just fine. Same ...
- Sat May 18, 2024 2:11 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 73274
Re: Untitled RPG Project
Whew...what a beast of a post...and that's a good thing, because I was very curious about what's been going on with your project. It's great knowing that you're still hanging in there. Creating any kind of game solo is difficult, but an RPG is an endurance trial for sure. In my opinion, RPGs (or eve...
- Sun Feb 18, 2024 2:35 am
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.12
- Replies: 54
- Views: 1061946
Re: In the Heavens - Demo 0.1.11
The new lighting looks spectacular, and the music is fantastic :ultraglee: (thanks for the link...now I'll probably have a few hundred/thousand more songs to select from for my own project :? ). I really like the sort of "retro pixel art+modern effects" thing you have going on, and flying ...
- Tue Jan 23, 2024 11:20 pm
- Forum: Games and Creations
- Topic: Released a demo of my new mystery game WitchDoctor
- Replies: 3
- Views: 2531
Re: Working on a new mystery game WitchDoctor
Intriguing concept, and enshrouding everything in darkness really enhances the atmosphere. It could even have a sort of "Lovecraftian/Shadow over Innsmouth" vibe (albiet, that would be a little less "casual" for a horror theme.) I also really like the investigative, mystery solvi...
- Mon Jan 22, 2024 3:30 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 73274
Re: Untitled RPG Project
Well...with any luck you won't have anymore serious "medically-induced breaks". Even a "small" RPG is a beast to tackle, because there are so many seperate parts that need to ultimately mesh together into a cohesive final product...and that's just the game mechanics, so I greatly...
- Sun Jan 21, 2024 9:37 pm
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 32707
Re: 2D lighting engines
I really wish I could help...but this sort of stuff is pretty far out of my league :? . For my own project, I may just use "stencils" for some basic blended lighting/shadows, and probably not mess about with normals (as that would require a whole seperate set of sprites for everything that...