Thanks! I'm all about experimentation—it's where the fun happens! Who knows, maybe this will lead to some wild use cases no one's thought of yet.
Search found 86 matches
- Wed Apr 23, 2025 3:01 pm
- Forum: Libraries and Tools
- Topic: Love2D: But for the server.
- Replies: 8
- Views: 712
- Wed Apr 23, 2025 2:51 pm
- Forum: Libraries and Tools
- Topic: Love2D: But for the server.
- Replies: 8
- Views: 712
Re: Love2D: But for the server.
I think it's a good experiment, but I would have something more efficient (and optimized for) running on a server as a game backend. Yeah, I totally get where you're coming from! The goal here isn’t necessarily maximum efficiency, but more about bringing the LÖVE ecosystem to server-side applicatio...
- Wed Apr 23, 2025 2:45 pm
- Forum: Libraries and Tools
- Topic: Love2D: But for the server.
- Replies: 8
- Views: 712
Re: Love2D: But for the server.
I think it's a good experiment, but I would have something more efficient (and optimized for) running on a server as a game backend. Yeah, I totally get where you're coming from! The goal here isn’t necessarily maximum efficiency, but more about bringing the LÖVE ecosystem to server-side applicatio...
- Wed Apr 23, 2025 2:44 pm
- Forum: Libraries and Tools
- Topic: Love2D: But for the server.
- Replies: 8
- Views: 712
Re: Love2D: But for the server.
Isnt that just plain luajit now? Wait a second... JK, no it's not. LuaJIT doesn't come pre-packaged with timers (love.timer), filesystem abstraction (love.filesystem), and easy multithreading (love.thread). Plus, you still get the full app lifecycle (just minus the window shenanigans). What I’m doi...
- Mon Apr 21, 2025 4:20 pm
- Forum: Libraries and Tools
- Topic: Love2D: But for the server.
- Replies: 8
- Views: 712
Love2D: But for the server.
💡 Love:server-ed — Headless LOVE2D for Server-side Lua Hey all! I've been experimenting with something... unusual. What if you could run LOVE2D without graphics, audio, input, or any window at all? Introducing: Love:server-ed A modified fork of LOVE2D designed for server-side Lua scripting. This is...
- Fri Mar 28, 2025 4:35 pm
- Forum: Libraries and Tools
- Topic: Guified - The 3000+ Lines of Code So You Only Have to Write 100
- Replies: 3
- Views: 2179
Re: Guified - The 3000+ Lines of Code So You Only Have to Write 100
Hey, I checked the repo + examples, do you have some screenshots? Also, based on the available functions how does one connect a callback to a button? I haven't added some screenshots yet but ill upload them soon. Guified doesn't use callbacks. You can use the button.pressed() function to execute co...
- Fri Mar 28, 2025 3:59 pm
- Forum: Libraries and Tools
- Topic: Guified - The 3000+ Lines of Code So You Only Have to Write 100
- Replies: 3
- Views: 2179
Guified - The 3000+ Lines of Code So You Only Have to Write 100
Guified - The 3000+ Lines of Code So You Only Have to Write 100 Guified is a powerful and modular GUI library/framework for LÖVE that simplifies window management and UI creation. 🚀 Whether you're making a quick tool or a full-fledged application, Guified gives you full control over UI elements whi...
- Mon Mar 17, 2025 12:14 pm
- Forum: General
- Topic: What Do LOVE2D Developers Actually Want?
- Replies: 14
- Views: 4631
Re: What Do LOVE2D Developers Actually Want?
I wouldn't mind an engine (for arcades, adventures, any genre ...), but that's a lot to ask from anyone! That would be another step to make LOVE even easier to start with for some. (And I know this contradicts a bit what I said before ...) Say less, random stranger on the internet! An arcade/advent...
- Thu Mar 13, 2025 6:51 am
- Forum: General
- Topic: What Do LOVE2D Developers Actually Want?
- Replies: 14
- Views: 4631
Re: What Do LOVE2D Developers Actually Want?
Thanks for the input, everyone! I see a general preference for libraries that are simple to use but flexible enough to cover a wide range of use cases. It also seems like many prefer modular tools rather than large, all-in-one frameworks, which makes sense for keeping things lightweight and adaptabl...
- Wed Mar 12, 2025 10:13 am
- Forum: General
- Topic: What Do LOVE2D Developers Actually Want?
- Replies: 14
- Views: 4631
What Do LOVE2D Developers Actually Want?
Hey everyone, I've been working on guified, a UI system for LOVE2D, but as it grows, I’m wondering: What do LOVE2D devs actually want? I enjoy making utility libraries—sometimes to make programming easier… and sometimes just to make it more cursed and chaotic. So before I go too deep into developmen...