Search found 86 matches

by zalander
Wed Apr 23, 2025 3:01 pm
Forum: Libraries and Tools
Topic: Love2D: But for the server.
Replies: 8
Views: 712

Re: Love2D: But for the server.

dusoft wrote: Wed Apr 23, 2025 3:00 pm I see, good luck, experimentation is great.
Thanks! I'm all about experimentation—it's where the fun happens! Who knows, maybe this will lead to some wild use cases no one's thought of yet. 😎 Appreciate the support!
by zalander
Wed Apr 23, 2025 2:51 pm
Forum: Libraries and Tools
Topic: Love2D: But for the server.
Replies: 8
Views: 712

Re: Love2D: But for the server.

I think it's a good experiment, but I would have something more efficient (and optimized for) running on a server as a game backend. Yeah, I totally get where you're coming from! The goal here isn’t necessarily maximum efficiency, but more about bringing the LÖVE ecosystem to server-side applicatio...
by zalander
Wed Apr 23, 2025 2:45 pm
Forum: Libraries and Tools
Topic: Love2D: But for the server.
Replies: 8
Views: 712

Re: Love2D: But for the server.

I think it's a good experiment, but I would have something more efficient (and optimized for) running on a server as a game backend. Yeah, I totally get where you're coming from! The goal here isn’t necessarily maximum efficiency, but more about bringing the LÖVE ecosystem to server-side applicatio...
by zalander
Wed Apr 23, 2025 2:44 pm
Forum: Libraries and Tools
Topic: Love2D: But for the server.
Replies: 8
Views: 712

Re: Love2D: But for the server.

Isnt that just plain luajit now? Wait a second... JK, no it's not. LuaJIT doesn't come pre-packaged with timers (love.timer), filesystem abstraction (love.filesystem), and easy multithreading (love.thread). Plus, you still get the full app lifecycle (just minus the window shenanigans). What I’m doi...
by zalander
Mon Apr 21, 2025 4:20 pm
Forum: Libraries and Tools
Topic: Love2D: But for the server.
Replies: 8
Views: 712

Love2D: But for the server.

💡 Love:server-ed — Headless LOVE2D for Server-side Lua Hey all! I've been experimenting with something... unusual. What if you could run LOVE2D without graphics, audio, input, or any window at all? Introducing: Love:server-ed A modified fork of LOVE2D designed for server-side Lua scripting. This is...
by zalander
Fri Mar 28, 2025 4:35 pm
Forum: Libraries and Tools
Topic: Guified - The 3000+ Lines of Code So You Only Have to Write 100
Replies: 3
Views: 2179

Re: Guified - The 3000+ Lines of Code So You Only Have to Write 100

Hey, I checked the repo + examples, do you have some screenshots? Also, based on the available functions how does one connect a callback to a button? I haven't added some screenshots yet but ill upload them soon. Guified doesn't use callbacks. You can use the button.pressed() function to execute co...
by zalander
Fri Mar 28, 2025 3:59 pm
Forum: Libraries and Tools
Topic: Guified - The 3000+ Lines of Code So You Only Have to Write 100
Replies: 3
Views: 2179

Guified - The 3000+ Lines of Code So You Only Have to Write 100

Guified - The 3000+ Lines of Code So You Only Have to Write 100 Guified is a powerful and modular GUI library/framework for LÖVE that simplifies window management and UI creation. 🚀 Whether you're making a quick tool or a full-fledged application, Guified gives you full control over UI elements whi...
by zalander
Mon Mar 17, 2025 12:14 pm
Forum: General
Topic: What Do LOVE2D Developers Actually Want?
Replies: 14
Views: 4631

Re: What Do LOVE2D Developers Actually Want?

I wouldn't mind an engine (for arcades, adventures, any genre ...), but that's a lot to ask from anyone! That would be another step to make LOVE even easier to start with for some. (And I know this contradicts a bit what I said before ...) Say less, random stranger on the internet! An arcade/advent...
by zalander
Thu Mar 13, 2025 6:51 am
Forum: General
Topic: What Do LOVE2D Developers Actually Want?
Replies: 14
Views: 4631

Re: What Do LOVE2D Developers Actually Want?

Thanks for the input, everyone! I see a general preference for libraries that are simple to use but flexible enough to cover a wide range of use cases. It also seems like many prefer modular tools rather than large, all-in-one frameworks, which makes sense for keeping things lightweight and adaptabl...
by zalander
Wed Mar 12, 2025 10:13 am
Forum: General
Topic: What Do LOVE2D Developers Actually Want?
Replies: 14
Views: 4631

What Do LOVE2D Developers Actually Want?

Hey everyone, I've been working on guified, a UI system for LOVE2D, but as it grows, I’m wondering: What do LOVE2D devs actually want? I enjoy making utility libraries—sometimes to make programming easier… and sometimes just to make it more cursed and chaotic. So before I go too deep into developmen...