Search found 54 matches

by SugarRayLua
Sat Dec 23, 2023 1:00 am
Forum: Libraries and Tools
Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
Replies: 50
Views: 265072

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

That all sounds great, @marknote, thanks!

I keep wondering if there should be a "mobile" channel on the Love2D discord?
by SugarRayLua
Fri Dec 22, 2023 5:36 am
Forum: Libraries and Tools
Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
Replies: 50
Views: 265072

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

@marknote, I also just noticed that Love2D Studio runs project in folder form fine (by then opening the folder in the Love2d studio menu and finding main.lua and clicking the right arrow to run) but can't seem to run zipped ".love" files. Was that your intention? If so, I would recommend n...
by SugarRayLua
Fri Dec 22, 2023 5:15 am
Forum: Libraries and Tools
Topic: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone
Replies: 50
Views: 265072

Re: Love2D Studio: A free tool to code and test fantastic games on iPad/iPhone

Thanks, and awesome job bring Love2D Studio to the App Store! I now don't have to rely on my side-loaded Love2D app to run Love2D apps! I also very much appreciate that you added a mini IDE and text editor with it (and that you released it as a free app!) Your file system GUI is also very easy to us...
by SugarRayLua
Tue Dec 05, 2023 1:06 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 71
Views: 139500

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

Thanks, @milon, I did see that it was an old post. I just recently came across the Textured Raycaster demo and thought it was quite interesting and tweaked it to work for mobile iOS in case others were interested. I'm also aware and have tried out Groveburger's 3D Engine. That project has been a bit...
by SugarRayLua
Sun Dec 03, 2023 5:55 am
Forum: Support and Development
Topic: Is there a way in Love2D to determine which side of a window is being resized?
Replies: 4
Views: 18377

Is there a way in Love2D to determine which side of a window is being resized?

In our MiniIDE project, I'm experimenting with getting the editor (its own window) inside the Love2D window to move in relationship to the Love2D window resizing. However, it seems to do that properly, I need to determine which side of the Love2D window is shrinking (e.g. if the editor window is anc...
by SugarRayLua
Sat Dec 02, 2023 1:07 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 71
Views: 139500

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

@4aiman, I got Textured Raycaster to work (basically) on mobile iOS. What I've found is not so much that the shaders are hw-specific but that mobile runs OpenGL ES which is stricter typed than full OpenGL. @Davidobot, I believe, mentions some of the differences on the love.js site (since WebGL has s...
by SugarRayLua
Thu Nov 16, 2023 3:59 am
Forum: Games and Creations
Topic: Tests of LÖVE on Linux Mobile Phone (PinePhone Pro)
Replies: 1
Views: 6481

Re: Tests of LÖVE on Linux Mobile Phone (PinePhone Pro)

That's really impressive! I'm aware that the much of the Pine Pro's capabilities are still being perfected, so for you to get Love2D working on it along with implement working touch on the device is great! 😊

-advocate for mobile Love2D implementations
by SugarRayLua
Wed Oct 25, 2023 5:14 am
Forum: Support and Development
Topic: Is there a way to program constraints for resizable windows?
Replies: 4
Views: 6924

Re: Is there a way to program constraints for resizable windows?

Thanks, Everyone-- I'll try those suggestion!
by SugarRayLua
Mon Oct 23, 2023 6:39 am
Forum: Support and Development
Topic: Is there a way to program constraints for resizable windows?
Replies: 4
Views: 6924

Is there a way to program constraints for resizable windows?

I'd like to add minimum limits on the amount a Love2D window can be resized (e.g. shrunken so as not to obscure objects displayed in the viewport).

Does anyone know if there is a way to set such constraints on a Love2D resizable window?

Thanks 😊