So I've been thinking about this for a while now, I've just been unsure how to start so I thought I'd start by asking here. In short, I've realised my game (In the Heavens) needs a proper lighting engine - for a game so focused around flying in an otherworldly realm, it's flat lighting doesn't do it...
Good progress so far! I have a little feedback for you: The controls and general feel of the platforming could do with a bit of improvement, currently you speed up when you jump compared to walking, which is a little odd. Your paralax maths is a bit off - if you stand between some of the lower pilla...
marclurr wrote: ↑Thu Jan 11, 2024 3:20 pm
Your link leads nowhere (for me at least). It would be easier for people to offer help if you attach your .love here directly.
Yeah discord message links will only work if you have access to that specific channel
Thanks :awesome: I honestly thought that things that changed needed love.update so I didn't think to know that I can change values in love.draw You can change values wherever you want, though it is better practice to keep changes in love.update for consistency. The main difference here though is th...
I want the atmosphere to darken the higher the rocket in my game rises. I didn't want to hard code in the values so I decided to use modulo do increment or decrement the color of the sky based on the vertical distance travelled. I found that it does work but not as smoothly as I predicted since the...
I've had some success in testing with luasteam: https://github.com/keharriso/luasteam It's been fairly easy to implement new/missing functions, and I've been adding more as I need them. If I ever get my game on steam, I'll probably use luasteam - side note, is it possible to test this stuff out wit...
Usually the ways to add cutscenes are: only graphical, just put stuff and text on screen, is good and quick for simple ones. Or with a cutscene manager if you have many and complex ones. I use the latter. Give it a look :D Is made with love 11.4 cutscene.zip Aw thanks for this! My current engine is...