Search found 160 matches

by Bobble68
Thu Jan 18, 2024 1:12 pm
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 32725

Re: 2D lighting engines

RNavega wrote: Thu Jan 18, 2024 6:00 am I think there's already some mileage to take by adjusting the graphics offline, without shaders.
Opps, too late, already made a lighting system



I probably will use photoshop to mess with it though, hopefully it could add some appeal to it.
by Bobble68
Sun Jan 14, 2024 6:01 pm
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 32725

2D lighting engines

So I've been thinking about this for a while now, I've just been unsure how to start so I thought I'd start by asking here. In short, I've realised my game (In the Heavens) needs a proper lighting engine - for a game so focused around flying in an otherworldly realm, it's flat lighting doesn't do it...
by Bobble68
Fri Jan 12, 2024 12:38 pm
Forum: Games and Creations
Topic: Development of my platformer game
Replies: 2
Views: 116363

Re: Development of my platformer game

Good progress so far! I have a little feedback for you: The controls and general feel of the platforming could do with a bit of improvement, currently you speed up when you jump compared to walking, which is a little odd. Your paralax maths is a bit off - if you stand between some of the lower pilla...
by Bobble68
Thu Jan 11, 2024 5:32 pm
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 299850

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

marclurr wrote: Thu Jan 11, 2024 3:20 pm Your link leads nowhere (for me at least). It would be easier for people to offer help if you attach your .love here directly.
Yeah discord message links will only work if you have access to that specific channel
by Bobble68
Tue Jan 09, 2024 6:03 pm
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 1063974

Re: In the Heavens - Demo 0.1.10

No update today, sorry! Just wanted to show off the new cover image for the game.
Final 2.png
Final 2.png (253.29 KiB) Viewed 227352 times
by Bobble68
Sun Jan 07, 2024 7:19 pm
Forum: General
Topic: I used ChatGPT
Replies: 16
Views: 263825

Re: I used ChatGPT

knorke wrote: Sun Jan 07, 2024 6:35 pm
love.window.setTitle("Space Dodge")
googling for that name brings up several git repos and tutorials with that same name. Some use Pygame, some use Lua.
CopyGPT!
CopyGPT? Ok!

Hello there human do you mind if I learn from your work thanks ok by.
by Bobble68
Sat Jan 06, 2024 1:05 pm
Forum: Support and Development
Topic: How could I make light transitions smoothe?
Replies: 3
Views: 77662

Re: How could I make light transitions smoothe?

Thanks :awesome: I honestly thought that things that changed needed love.update so I didn't think to know that I can change values in love.draw You can change values wherever you want, though it is better practice to keep changes in love.update for consistency. The main difference here though is th...
by Bobble68
Sat Jan 06, 2024 11:02 am
Forum: Support and Development
Topic: How could I make light transitions smoothe?
Replies: 3
Views: 77662

Re: How could I make light transitions smoothe?

I want the atmosphere to darken the higher the rocket in my game rises. I didn't want to hard code in the values so I decided to use modulo do increment or decrement the color of the sky based on the vertical distance travelled. I found that it does work but not as smoothly as I predicted since the...
by Bobble68
Thu Jan 04, 2024 12:12 pm
Forum: Games and Creations
Topic: Just launched Typing Bullets on Steam
Replies: 16
Views: 233828

Re: Just launched Typing Bullets on Steam

I've had some success in testing with luasteam: https://github.com/keharriso/luasteam It's been fairly easy to implement new/missing functions, and I've been adding more as I need them. If I ever get my game on steam, I'll probably use luasteam - side note, is it possible to test this stuff out wit...
by Bobble68
Tue Jan 02, 2024 6:40 pm
Forum: General
Topic: I am using LOVE to make an Animated Youtube Cartoon
Replies: 4
Views: 36811

Re: I am using LOVE to make an Animated Youtube Cartoon

Usually the ways to add cutscenes are: only graphical, just put stuff and text on screen, is good and quick for simple ones. Or with a cutscene manager if you have many and complex ones. I use the latter. Give it a look :D Is made with love 11.4 cutscene.zip Aw thanks for this! My current engine is...