Search found 161 matches
- Fri Apr 28, 2023 2:28 pm
- Forum: Support and Development
- Topic: What's up with gamepad axes?
- Replies: 13
- Views: 2391
Re: What's up with gamepad axes?
On PC this settings should be added via OS and likely no one ever does them so its up to you to support all the 40000 possible gamepads that all have their own calibration. Just saying, dont bother, you simly cannot expect a gamepad to be remotely accurate. How hard could it be? I reckon I could au...
- Fri Apr 28, 2023 1:46 pm
- Forum: Support and Development
- Topic: What's up with gamepad axes?
- Replies: 13
- Views: 2391
What's up with gamepad axes?
Hi there, I am once again meandering into the love forums with a question. So I decided it would be neat to look into controller support for my game, so I made a quick test project to try out joysticks, however I got some weird results. The project is pretty simple - draw a circle based on the axis ...
- Wed Apr 12, 2023 10:39 am
- Forum: Support and Development
- Topic: Fast way to blur image
- Replies: 6
- Views: 2372
Re: Fast way to blur image
Ah I had kinda forgotten about this post I've been a bit busy with an assignment (man I hate C++), thank you all for the helpful advice! I'll probably look back at it when I've got time, sorry for not replying at all.
- Thu Apr 06, 2023 9:17 am
- Forum: Support and Development
- Topic: Fast way to blur image
- Replies: 6
- Views: 2372
Fast way to blur image
Hi all! I recently implemented a bloom effect into my game, which for the most part works pretty well. The way it works is by making a canvas, drawing the glow layer of sprites onto it and then subtracting away parts that should be blocked by things in front of it, before finally gaussian blurring t...
- Fri Feb 17, 2023 6:36 pm
- Forum: Support and Development
- Topic: How to use a transparent image/canvas as a stencil
- Replies: 8
- Views: 1732
- Fri Feb 17, 2023 6:09 pm
- Forum: Support and Development
- Topic: How to use a transparent image/canvas as a stencil
- Replies: 8
- Views: 1732
Re: How to use a transparent image/canvas as a stencil
Like this, if that's what you want: function love.load() canvas = love.graphics.newCanvas() -- Create a screen-sized canvas -- Draw an opaque shape on the canvas love.graphics.setCanvas(canvas) love.graphics.setColor(1, 1, 1) love.graphics.rectangle("fill", 200, 200, 400, 200) love.graphi...
- Fri Feb 17, 2023 5:11 pm
- Forum: Support and Development
- Topic: How to use a transparent image/canvas as a stencil
- Replies: 8
- Views: 1732
Re: How to use a transparent image/canvas as a stencil
How does this work exactly? I haven't yet dipped my toes into shaders yet, is that the only way of doing it?darkfrei wrote: ↑Fri Feb 17, 2023 2:12 pm One example
https://github.com/darkfrei/love2d-lua- ... in/stencil
- Fri Feb 17, 2023 1:13 pm
- Forum: Support and Development
- Topic: How to use a transparent image/canvas as a stencil
- Replies: 8
- Views: 1732
How to use a transparent image/canvas as a stencil
I am once again humbly throwing myself before the almighty forum of LÖVE for help. I'm trying to draw a canvas with transparency that I can use as a stencil elsewhere in the program, however I've found that the stencil just uses the whole canvas as a rectangular stencil, rather than just the parts w...
- Tue Jan 31, 2023 10:03 pm
- Forum: Support and Development
- Topic: Rotate image on a quad
- Replies: 17
- Views: 6228
Re: Rotate image on a quad
Is it like this? - The user can manipulate a polygon by dragging its corners / adding new corners. - While dragging, the texture inside the polygon must repeat. - Once you "freeze" the polygon as finished, the texture should stay "locked" to it, rotating & scaling with it. A...
- Mon Jan 30, 2023 2:35 pm
- Forum: Support and Development
- Topic: Rotate image on a quad
- Replies: 17
- Views: 6228
Re: Rotate image on a quad
Edit: Upon looking more into meshes, I'm less certain how I can use this to fix my issue if I make a mesh that matches the level polygon, wouldn't that make it difficult to set the UVs correctly? So, function love.load() local image = love.graphics.newImage('img-16.png') image:setWrap( "repeat...