Search found 160 matches

by Bobble68
Sun Feb 18, 2024 2:44 pm
Forum: Support and Development
Topic: Tips & advice for making a small beginner project?
Replies: 6
Views: 796

Re: Tips & advice for making a small beginner project?

I personally would suggest going for something even simpler - I haven't played faith, but from what I can tell it looks a little complicated for a first project. You're right, the movement and gameplay looks pretty simple, but it's everything else that makes it more complex, such as scene management...
by Bobble68
Sat Feb 17, 2024 9:16 pm
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 996813

Re: In the Heavens - Demo 0.1.11

I like how is improving. Beautiful music, I like the zoom effect when it starts flying and is fast but it feels right when flying. I think the game would be more enjoyable with thumbstick support but maybe I say that because I'm used to play with controller. Ah thanks! The music isn't my own (I am ...
by Bobble68
Fri Feb 09, 2024 1:49 pm
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 996813

In the Heavens - Demo 0.1.11

I'm finally back with another game update! Here's what's new: StartMenu.png New fancy pants lighting system! I'm hoping to majorly change how the game looks with this new tech, but for now you can enjoy point lights (fireballs are light sources, as well as a 'lamp' in Cordelia's house). Flight how h...
by Bobble68
Sun Feb 04, 2024 3:24 pm
Forum: Support and Development
Topic: How to get the position of a moving object once? without it being updated
Replies: 2
Views: 999

Re: How to get the position of a moving object once? without it being updated

Your example will record the position at 1 second intervals, which means that there's nothing to stop you from accessing it the frame after it was recorded. The main problem you're facing here is that (I assume) you don't know when the old position will need to be accessed, so you'll need to record ...
by Bobble68
Sat Feb 03, 2024 9:13 pm
Forum: Games and Creations
Topic: Introducing Spriteful: A Lightweight (but Powerful) Image Editor for Windows
Replies: 3
Views: 2939

Re: Introducing Spriteful: A Lightweight (but Powerful) Image Editor for Windows

I'm not downloading anything from your shady Google drive account. Post it like a normal person on a normal platform please. Also, state the license. If it isn't a permissive one, no one will give a shit. No need to be rude, people like to look after their own work. It would be better if the files ...
by Bobble68
Wed Jan 31, 2024 8:15 pm
Forum: General
Topic: Zerobrane. and love
Replies: 4
Views: 1195

Re: Zerobrane. and love

I think the best way for you is: Go into the folder, mark everything, zip it. Then you do a right click on the zip and select open with > löve. This is the way to do it, though there are ways to make it into an .exe or similar files, which won't require Love2D to run - however, it's a different pro...
by Bobble68
Tue Jan 23, 2024 12:04 pm
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 31561

Re: 2D lighting engines

Two options I can think of off the top of my head: * render the world to a virtual canvas that is 1:1 with your pixel graphics, then scale the whole thing up afterwards. That way your pixel shader is running on each graphical pixel. * In your pixel shader code, have each screen pixel determine its ...
by Bobble68
Sun Jan 21, 2024 11:53 am
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 31561

Re: 2D lighting engines

That's a neat effect...almost looks like some kind of "normal mapping". Ah that's because that's what it is! It looks much more impressive than it really is, it's essentially just edge detection to generate a normal map, then using a slightly modified lambert shading - no idea how optimis...
by Bobble68
Fri Jan 19, 2024 3:26 pm
Forum: General
Topic: Should I publish my game on itch as a prototype and work on it later?
Replies: 4
Views: 1094

Re: Should I publish my game on itch as a prototype and work on it later?

my main goal is to publish my game on a game jam to get more eyes on it, but I didn’t think of trying it out on here first. Maybe I’ll just wait for future jams and publish my game later on while I’m still working on it. I don't think most game jams will allow that - most jams require the game to b...
by Bobble68
Fri Jan 19, 2024 1:48 pm
Forum: General
Topic: Should I publish my game on itch as a prototype and work on it later?
Replies: 4
Views: 1094

Re: Should I publish my game on itch as a prototype and work on it later?

I am also a student with minimal real experience so take this with a grain of salt, however I have also thought about this a good deal so I'll share my two cents. In short - there's no real answer. I guess the real question you should ask yourself is why and where you want to publish - here are some...