Search found 104 matches
- Sat Sep 09, 2023 1:26 am
- Forum: Support and Development
- Topic: [SOLVED] I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
- Replies: 3
- Views: 1382
Re: I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
Look at your getBorderCount function: wallCount = wallCount + map[gridX][gridY] should be: wallCount = wallCount + map[a][b] That way, your smooth function actually works! Oh my God that actually worked! I can't thank you enough. Only thing I need to figure out is how but at least I got something w...
- Fri Sep 08, 2023 10:26 pm
- Forum: Support and Development
- Topic: [SOLVED] I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
- Replies: 3
- Views: 1382
Re: I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
I based my code off of a video I saw in which a guy does the same thing I'm trying to do but in unity. Even though the code was simple and easy to understand. I wasn't able to get it working in love. It is basically meant go check if the tiles around each tiles are empty (0) or walls (1) and if wal...
- Fri Sep 08, 2023 10:19 pm
- Forum: Support and Development
- Topic: [SOLVED] I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
- Replies: 3
- Views: 1382
[SOLVED] I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
I based my code off of a video I saw in which a guy does the same thing I'm trying to do but in unity. Even though the code was simple and easy to understand. I wasn't able to get it working in love. It is basically meant go check if the tiles around each tiles are empty (0) or walls (1) and if wall...
- Tue Sep 05, 2023 2:19 pm
- Forum: Support and Development
- Topic: How would I prevent dead ends from my game map?
- Replies: 3
- Views: 1113
How would I prevent dead ends from my game map?
I started working on making a randomly generation cave map, however the main issue I have is that there are a lot of dead ends which make it harder for the player to traverse from one end to another. I also need space for enemies to move freely around. I want it to not just be predictable but also e...
- Sat Sep 02, 2023 7:41 pm
- Forum: Support and Development
- Topic: What is the easiest way to draw a tile map imported from Tiled?
- Replies: 1
- Views: 637
Re: What is the easiest way to draw a tile map imported from Tiled?
I was watching a tutorial related to making a platformer and it explained the collisions but not actually drawing the tile images in the right places. I am aware that I need a nested loop and I don't want to use the STI library. Ok I found something that might help but the code is still giving me a...
- Sat Sep 02, 2023 11:36 am
- Forum: Support and Development
- Topic: What is the easiest way to draw a tile map imported from Tiled?
- Replies: 1
- Views: 637
What is the easiest way to draw a tile map imported from Tiled?
I was watching a tutorial related to making a platformer and it explained the collisions but not actually drawing the tile images in the right places. I am aware that I need a nested loop and I don't want to use the STI library.
- Sat Sep 02, 2023 11:33 am
- Forum: Support and Development
- Topic: I have been having problem's scaling the camera for my game
- Replies: 4
- Views: 1863
Re: I have been having problem's scaling the camera for my game
Oh yeah I tried out the code and it worked! The only thing I'm confused about is why you multiplied the x values by 0.5? To centre the position horizontally. The player's position is defined as its bottom centre. The horizontal centre is at the left corner plus half the width. Oh I understand, than...
- Fri Sep 01, 2023 11:30 pm
- Forum: Support and Development
- Topic: I have been having problem's scaling the camera for my game
- Replies: 4
- Views: 1863
Re: I have been having problem's scaling the camera for my game
These are the changes that I've applied to your code, in diff format: $ diff -u main.lua.old main.lua.new --strip-trailing-cr --- main.lua.old 2023-09-01 08:09:02.000000000 +0200 +++ main.lua.new 2023-09-01 16:29:43.845043823 +0200 @@ -16,6 +16,7 @@ acc = 1000, maxSpeed = 500, factor = 1, + zoom = ...
- Fri Sep 01, 2023 12:14 pm
- Forum: Support and Development
- Topic: I have been having problem's scaling the camera for my game
- Replies: 4
- Views: 1863
I have been having problem's scaling the camera for my game
My character is 8x8 and I want to replicate the classic look of games from the past; however, because of this the character seems extremely tiny. I tried to scale it using love.graphics.scale and the push and pop but while it did make the character an ideal size, it wasn't centered in the camera vie...
- Sat Aug 26, 2023 2:59 pm
- Forum: Support and Development
- Topic: Having trouble with bump when different objects are on the screen
- Replies: 2
- Views: 637
Re: Having trouble with bump when different objects are on the screen
You are experiencing this behavior because you are using the world:check function, as opposed to the world:move function. -- change this... local actualX, actualY, cols, len = world:check(player, futureX, futureY) -- to this local actualX, actualY, cols, len = world:move(player, futureX, futureY) A...