Search found 54 matches
- Thu Nov 13, 2008 5:01 pm
- Forum: Libraries and Tools
- Topic: lGUI ( name pending )
- Replies: 13
- Views: 16532
Re: lGUI ( name pending )
Do the input fields work with the operating systems assigned characters, or is it ascii only? I mean will i be able to write danish or faroese characters? (i'm not sure this is even possible in love)
- Wed Nov 12, 2008 1:27 pm
- Forum: General
- Topic: Professional Game Design Documents
- Replies: 16
- Views: 10462
Re: Professional Game Design Documents
qubodup, you can find a video of The Windblown Adventure under the various files section, where you also have the game installer. If you have a slow connection you might consider searching youtube for a low-quality video. We used, among others, gamasutra as inspiration. I don't remember what else.
- Tue Nov 11, 2008 8:56 pm
- Forum: General
- Topic: Professional Game Design Documents
- Replies: 16
- Views: 10462
Re: Professional Game Design Documents
I've worked on a game prototype for the Danish academy for digital interactive entertainment. The design document can be found here: http://wind.wikidot.com/design-document
Anyone lucky enough to have Half Life 2 should be able to play the prototype Alternatively you could check out the video.
Anyone lucky enough to have Half Life 2 should be able to play the prototype Alternatively you could check out the video.
- Sun Nov 09, 2008 10:26 pm
- Forum: Support and Development
- Topic: love constants
- Replies: 1
- Views: 1597
love constants
There are a couple of constants that i find disturbing. love.joystick_axis_horizontal and similar. Given that there is a love.joystick.getAxis(...) function, where do you use these constants? My concern is mostly that joysticks can have more then two axis, and therefore this system with constants re...
- Sat Nov 08, 2008 6:39 pm
- Forum: General
- Topic: Poll: What two smiley sets do you like best?
- Replies: 46
- Views: 50870
Re: Poll: What two smiley sets do you like best?
Excellent feedback, rude. I myself like mastastealth's icons. I especially appreciate the fact that they are subtle instead of the (in my opinion) childish bloated rubbish that fills many posts :) (not much around here though.) So i vote nay on dominant. I agree with rude on some of them looking sli...
- Sat Nov 08, 2008 4:01 pm
- Forum: Games and Creations
- Topic: Missile Command Beta
- Replies: 19
- Views: 23734
Re: Missile Command Beta
I would also be nice if you changed the name of your zip file to .love. That way i can run it directly from my browser instead of downloading it first
- Mon Nov 03, 2008 10:46 pm
- Forum: Support and Development
- Topic: Setting a particle's angle based on the mouse
- Replies: 4
- Views: 3034
Re: Setting a particle's angle based on the mouse
I myself prefer everything in radians. The reason is that this is what is used after elementary school, and every single sin, cos, atan2, or any other trigonometry function i have ever come across uses radians. But the problem is that it's so damn... non-intuitive... unless we teach every newbie tha...
- Mon Nov 03, 2008 10:32 pm
- Forum: Support and Development
- Topic: Couple Suggestions
- Replies: 20
- Views: 16098
Re: Couple Suggestions
I would like to second the bit operations module. It is an advanced feature, so i understand that it is of the lowest priority, but I am sure at some point i will appreciate it.
- Sun Nov 02, 2008 12:25 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67766
Re: ËNVY (LÖVE Framework)
That's okay. Anyways: Please settle for a license or release it to the public domain . It is not quite clear if something can be released to public domain. According to wikipedia: It is commonly believed by non-lawyers that it is impossible to put a work into the public domain. Although copyright l...
- Fri Oct 31, 2008 7:08 am
- Forum: General
- Topic: Performance problem
- Replies: 14
- Views: 17733
Re: Performance problem
Here's my performance without sync on xp running on a core2 quad, nvidia 8600gts